do it like ESPN
Account Details | |
---|---|
SteamID64 | 76561198048286206 |
SteamID3 | [U:1:88020478] |
SteamID32 | STEAM_0:0:44010239 |
Country | Kiribati |
Signed Up | April 8, 2013 |
Last Posted | March 12, 2025 at 11:44 AM |
Posts | 3935 (0.9 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
http://i.imgur.com/fuhthtr.jpg
young stoperr?
Thundersn0wAccording to this and this, Fox APM at the top level is anywhere from 250-300 APM. According to This, SC:BW APM is generally over 200 at top level.
that APM is heavily cherrypicked and isn't fair to compare to starcraft whatsoever, melee's average APM is definitely way lower, and even average fox APM in general, if you are gonna use this argument also consider that they don't consider mousestrokes as APM but the do consider analog stick movement as APm which is kinda a joke as I could argue I have off the chart APM when trying to get out of a wobble.
Thundersn0wshield dropping... precise this input is
shield dropping is way easier than you are making it sound, it isn't precise at all.
Thundersn0wAnd you have to do it at 200 APM
good joke, you are doing while literally sitting in shield, at the most maybe dashing or charging a b special not at 200 APM
Stop making this shit argument please
KonceptLegacyaieraWhat makes melee hard is the precision required. You and many others can probably look up a how fast is melee video and see that there are quite a bit of 1 frame timings of things. Also the strategy required and the dedication is really taxing on your hands. It's not the same sore feeling you get when you mge for 5 hours straight but it's the pace of the game that makes it so challengingThundersn0wHardest game is Meleeno it isn't you are an idiot if you actually think it is
Fuck off reddit, have you ever actually even won money at a local? I am guessing the answer is no. I have played on and off for 4 years, i think i know more than some streammonster documentary kid who prob has never done better than 0-2
In any case melee is not a hard game at its core, and even at top level it isn't even close to as hard as how grueling actual top difficulty esports. In terms of what you are actually arguing, several games require more APM, several games require more 1 frame tech, many games are much faster, and many games are much longer and require you to be thinking constantly for more than 30 minutes
Thundersn0wHardest game is Melee
no it isn't you are an idiot if you actually think it is
mom if you don't get me all the mcdonalds toys RIGHT NOW i'm gonna cut my wrists
Tery_So much for the 21-team IM hype.
circa and gargle's teams have been dead since week 1, what 21 teams are you talking about?
If big dirty squad is getting underestimated chefs deserve a spot
PinKushinNice racism
Indecency is black dude
yahootf2 team working on hat changes instead of bug fixes. great
This update has good bugfixes though (and a bit of optimization)
whenever picking starts the website starts to lock up (like it is completely unresponsive) and it suddenly uses 4 gigs of ram and around a third of my processor, i am on Firefox 44 and the newest version of flash. as soon is picking ends it becomes responsive again
learn to airstrafe mongoloid
mwheelup primary
mwheeldown secondary
shift melee
Avastmessiahthese are cool and all, but instead of individual highlights could we have just a weekly highlights of each map?
so like week 1 highlights of cp_snakewater
then week 2 highlights of koth_product
and so on.. ?
Why?
I've never really seen weekly map highlights before, on ESEA main YouTube page they just upload match highlights of players not weekly map highlights. I think this works fine.
Whoever used to do IM articles did.