What do we do to reduce stalemates?
In my opinion to get tf2 to grow further and prevent people from getting bored and quit we need to have exciting games being played and casted. I don't think it helps when the game being casted is so slow and stalematey that even the casters are bored. An example is the game between 7 and lowpander yesterday where on badlands lowpander held last for 30 minutes or something crazy including full time and golden cap. They managed to push out and cap spire a few times but then having to retreat to last again
Maybe its just me missing the old aggressive era of tf2 but I really think it makes games alot more intresting to watch and also to play.
My question is, how to we reward aggressive plays and make stalemates less rewarding? Is that even something people would want? Is it a map issue or an issue with the 5cp format with round timers etc or maybe even an issue with the class balancing. Would changing the roundtime in the etf2l config help?
Let me know what you guys think!