alfunkso
Account Details
SteamID64 76561198022190829
SteamID3 [U:1:61925101]
SteamID32 STEAM_0:1:30962550
Country Chile
Signed Up July 25, 2012
Last Posted June 20, 2016 at 3:36 AM
Posts 700 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Steelseries Sensei Raw
Keyboard Razer BlackWidow
Mousepad Razer Goliathus Control
Headphones Creative
Monitor Samsung S23A700D
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#77 S13 LAN Pictures Thread in TF2 General Discussion

list my shit at lansky's drawing

posted about 11 years ago
#1 Team Donde LF Backups in Recruitment (looking for team)

Hello

Our team, former Point n Click, is looking for backup videogamers that are good enough to play this game at an open level but don't have the time to commit as starters.

Roster:

club - Roamer
Patrol - Pocket
StaleWaffle - Demolitions Expert
Fred Astaire - Medic
CheesyMacgyver - Scout
alfunkso - Scout

Current Backups:

earshot - Scout
hooky - Scout/Medic (unless someone picks up this outstanding young man as starter)

What we basically need are players with relatively good DM available to fill in for matches on wednesdays/thursdays/sundays that for any reason our starters won't make and that don't mind going over maps to discuss strats before playing on them.

We offer fun, frequent ringing and late night conversations with stoned Patrol every now and then.

Add me http://steamcommunity.com/id/alfunkso/

posted about 11 years ago
#14 Inspired in TF2 General Discussion
HazSwagalfunksoyou can connect more routers to your router. they're more expensive than switches but also faster.
How would you do that? As far as I can see routers are dsl in ethernet out. Mine only has one dsl in slot. I think I have a router lying around but I dont know how I would set that up.

you connect an ethernet cable between both routers and then setup the router without dsl connection to know that it can find the internets through the other router.

posted about 11 years ago
#13 Inspired in TF2 General Discussion
Langealfunksoyou can connect more routers to your router. they're more expensive than switches but also faster.
What?

Just buy a switch dude.

switches replicate every package they receive to every connected terminal, it's up to the terminal (the pc) to figure out what packages he should read and what packages he should discard, this adds up latency.

routers creates a network with every connected device and manages different local IPs for each one of them which allows them to redirect every package to the right terminal.

http://compnetworking.about.com/od/homenetworkhardware/f/routervsswitch.htm

I've also tried them both, bought a switch then bought a router and router turned out to be faster.

don't 1v1 me lange, we have the same major

posted about 11 years ago
#3 Inspired in TF2 General Discussion

you can connect more routers to your router. they're more expensive than switches but also faster.

posted about 11 years ago
#242 LAN Discussion! in TF2 General Discussion
DeathanchorI'd say for LAN performance....

Best Medic: Shade
Best Pocket: Seagull
Best Roamer: Zbryan/Tagg
Best Scout: Ruwin/Cyzer
Best Demo: B4nny

Nope

Best Medic: Shade
Best Pocket: Lansky
Best Roamer: Tagg and then Zbryan
Best Scout: Ruwin
Best Demo: B4nny

posted about 11 years ago
#234 LAN Discussion! in TF2 General Discussion
visitnigEnigma didn't lose, tyler did

see what dota does to people?

posted about 11 years ago
#25 What makes a good comp. map? in TF2 General Discussion

badland last is one of the best lasts because it gives space to break stalemates without over commiting players for a pick. and the sight lines for sniper are decent, not too many but enought to make the med freak out a bit.

badland's mid is very DM heavy while process, snakewater and granary mids are more team coordinated mids where positioning, focus fire and coms are very important.

snakewater and granary last are slow because you can't push into them without commiting every player to it, so teams always take their time waiting for a pick to make sure that the push doesn't fail and lose every player in a failed push, which makes the game slow.

viaduct is OP for OP snipers, too many places where the LOS covers too much. coldfront had the same problem. you don't want to see a sniper 24/7 in a 6s game.

I personally like process 2nd over the badland's one, because the spire is close enough to the ground that medics and scouts can get to them without having to climb mount everest while still giving a height advantage to whoever is on top of them. also the entrances through flanks give enough space to make a flank push viable. both map's 2nds are pretty good anyway.

gullywash last is hard to push out from because the team that is in lobby can comfortably fight the other team without losing height advantage. also gullywash last is very very hard to push into if the defending team is running some prolander setting like heavy + engi + pyro.

the transition between granary second towards mid or last is infamous for being slow and stalematey.

posted about 11 years ago
#13 get lucky in Off Topic

awesome. funky.

posted about 11 years ago
#58 What yall think of... in TF2 General Discussion

other than the first 2 headshots on the scouts, he seems legit. it's just a player with jedi reflexes and a ridiculous ability to track scout's movement.

posted about 11 years ago
#3 The Budship in TF2 General Discussion

half the stream literally crying irl

posted about 11 years ago
#28 Tip of the Hats Starting Tomorrow in TF2 General Discussion

get this stream in the list of Live Streams of this site please

edit: thanks

posted about 11 years ago
#9 Just got a major blast from the past in Off Topic
Mr_OwlRocko's Modern Life was probably my favorite show from 90's Nick, but this was also pretty great

that fucking small clown doll at 0:10 was my nightmare my whole childhood

posted about 11 years ago
#157 ESEA S14 Map Discussion in TF2 General Discussion

what is wrong about gpit is that is not well suited for the 6s format, defending teams have to use at least one engi or heavy, and there's literally no issue in holding c with heavy + engi.
on viaduct, if one of your players is a good sniper then you force the other team to run sniper too or they get destroyed. and the map itself has just too much stupid asymmetric problems.

posted about 11 years ago
#33 Demoman's Balance (Is he truly balanced) in TF2 General Discussion

I'm terrible at scout and I find no difficulty in taking down a demo

posted about 11 years ago
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