amph
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SteamID3 [U:1:88974056]
SteamID32 STEAM_0:0:44487028
Country Congo
Signed Up November 2, 2013
Last Posted August 16, 2014 at 1:46 AM
Posts 4 (0 per day)
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#54 Rules Don't Matter? [The UGC Experience] in TF2 General Discussion

i'm pretty sure rules exist to prevent unsportsmanly exploitation, not license it

posted about 10 years ago
#96 Family issues when playing in Off Topic
FerskinDrPloxoReal talk though, nobody wants to read your fucking Myspace blogs.why the hell did you just comment on this holy shit i wanted it to die and you had to comment, thanks a lot, and you seem to care enough to post about it
real talk, you say no one wants to read my "myspace" blogs, yet you just did, so good job looking like a idiot there not to mention the fact that throughout this thread all you have done is nothing but try to look funny which obviously wasnt working

do you really think a thread dies after 3 hours, maybe wait a few days and it'll be off the first page

you're doing yourself no favours by constantly adding new things for people to comment on too

this is high school; if you aren't getting a's and b's without any effort at all, you have absolutely no right to call yourself smart. hell even the cleverest people would never dare to say that about themselves because they know not only how good they are, but also how much they -don't- know

listen to your dad, grow the fuck up and learn to live with not having everything you want all the time

i feel sorry for you when it comes to your sister though, major dick move to pull the plug while you're in a scrim. try explaining to your family that your teammates depend on you being able to play as well (after you get an a-ok to have time to scrim obviously)

posted about 10 years ago
#53 TeamFortress.TV ZOWIE Invitational #2 in News

ayo gurl sugadaddy hood pussy creepers

17:44 – kaidus: fuck sake i hope you shit lords dont get in prem
17:44 – kaidus: gonna be the most obnoxious team to play ever
17:44 – kaidus: fucking brits

posted about 10 years ago
#42 The perfect map in Map Discussion

http://teamfortress.tv/forum/thread/15245-stalemates-revisited/3#post-79

skeejThis means that we could experiment with maps being designed with an overall valley/dip style layout, where CP3 is the lowest point on the map, and where CP2 is elevated over CP3, so the team out of control can push with positional advantage. It should also be relatively easier to spam from CP2 to CP3 than the other way around. With this layout in mind, there is incentive for both teams to push. The CP3 team will have a worse position and will draw the shorter straw spam-wise if they keep that position, and will therefore eventually risk losing control of CP3, so it's in their best interest to push towards CP2/4, also just for the sake of eventually getting close to CP5 and actually scoring a point. The CP2 team will be incentivised to push for the sake of already having positional advantage and wanting to get out of their out-of-control (cp-wise) situation.

this would probably help satisfy the demand for fast rollouts at the same time

posted about 10 years ago