apt
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SteamID64 76561198065600921
SteamID3 [U:1:105335193]
SteamID32 STEAM_0:1:52667596
Country United States
Signed Up September 17, 2015
Last Posted December 21, 2022 at 6:54 PM
Posts 814 (0.2 per day)
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#115 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion
sigafooI'm looking for what can actively be changed to make it better.

What exactly are you looking for then? People have given you plenty of feedback to work with throughout the past three threads you've made amidst the hate and generic shitposts.

They've offered player-count suggestions and they've also offered suggestions about the pick/ban phase. What is the point of you even looking for criticism and advice if you're literally only looking for shit that makes the gamemode better for specifically you personally? If you want an echo chamber for your own ideas why don't you just set up another steam account and talk back and forth to yourself until you've found some sort of satisfaction?

Also, for the record, none of the quotes or percentages you've used hold any merit to the success of your gamemode whatsoever. None of us even know who these players are, and you even featured a response from someone who literally hasn't played another competitive format. This leads me to believe that far fewer people actually like the gamemode than what you're advertising if you're desperate enough to pick responses from people who literally don't know enough to even make the choice of liking it more than 6s & HL or not (which, by the way, appears to be the intent of showing these quotes at all).

You're free to prove me wrong about this though and post the entirety of the responses. Surely you don't think posting opinions on a gamemode is compromising any sort of privacy right? There should be no issue.

With all of this being said, if you really want to find out just how much people enjoy your gamemode on its own, take the money out of it, and we can truly see where it stands. This doesn't involve reducing the player numbers or changing the pick/ban list, so I'd say you've got more incentive to listen to this suggestion over the ones you've completely disregarded that "ruin" the supposed integrity of prolander.

posted about 6 years ago
#1104 I've updated some huds in Customization

could someone update flamehud for the new update?

posted about 6 years ago
#83 TF2 update for 3/28/18 in TF2 General Discussion

anyone know if there's a launch command to get my fps back like in the last update? having 80 fps on process mid isn't ideal

posted about 6 years ago
#14 Apt LFT Scout S28 in Recruitment (looking for team)

boomp

posted about 6 years ago
#194 nerf pyro in TF2 General Discussion

*pyro phlogs and ubers onto last point from underneath*

*literally forced to run at it or they lose because when the uber ends its gonna start a 2x cap*

"wtf why didnt you hold s thats how new pyro is countered"

????????????????????????????????????????????????????????????

posted about 6 years ago
#18 TheWarOwl Releases TF2 Video in TF2 General Discussion
Reerohttps://i.gyazo.com/f47a9995864eb68872c3ae8cebc07c84.png

b4nny was playing sniper tho

regardless hes still doing pretty good for a beginner

posted about 6 years ago
#17 Most iconic couple? in TF2 General Discussion

tftv and pyromains

posted about 6 years ago
#120 TF2 Pro League in Projects
TwiiKuuFACEIT will give us more servers whenever a certain issue is fixed (by VALVe, sadly.)

Can you elaborate on this please? What issue needs fixed exactly, and why can only valve fix it?

posted about 6 years ago
#82 MyAnimeList BLACK lfp IM in Recruitment (looking for players)

this is why you don't make deals with the devil

posted about 6 years ago
#13 Apt LFT Scout S28 in Recruitment (looking for team)

bmp

posted about 6 years ago
#906 best pub quotes in TF2 General Discussion

Absolute Unit : i fuckign exploded stop shooting me

fartkid120@aolkids.com left the game (Disconnect by user.)

posted about 6 years ago
#19 lft med in Recruitment (looking for team)

very patient med with pretty good calls/gamesense/positioning

if my interactions with her in pugs is any indication i'd say she's a great pickup for any high IM team that's in need of a solid medic

posted about 6 years ago
#494 ESEA Season 27 Intermediate Discussion in TF2 General Discussion
froothttps://i.imgur.com/qRbQX76.png

wheres the stickybomb tattoo?

posted about 6 years ago
#7 Apt LFT Scout S28 in Recruitment (looking for team)

bump

great dm, really cool and funny guy, however his personality takes a sharp turn if he tilts

still happens to a lesser degree but I'm trying my best to keep it under control and will continue to work on it moving forward

should be even more infrequent now that my internet isnt shitting the bed so thats a plus

posted about 6 years ago
#118 nerf pyro in TF2 General Discussion
Sergeant_BrownFriendly reminder that:
A) Literally anyone with a Shotgun can ambush a person better than a Flamethrower Pyro can, and they can ambush someone just as well as a DF Pyro.

This is entirely wrong. Pyro as it stands now allows you to deal maximum damage to multiple targets simultaneously when flanking with flame particles that interact with the people they touch multiple times per second. If you think that a shotgun or scattergun is more effective than the current flamethrower in terms of flanking then you clearly haven't played enough of the game to even be making this comparison.

Sergeant_BrownB) Any of the three "damaging" 6s classes can pull similar results, especially Soldiers and Demomen when it comes to damage dealt; you're not convincing me with these Pyro logs when I've seen things like 12.0+ K/D ratios coming from the rawest of raw 6s meta.

I'd love to know what the "rawest of raw 6s meta" is that you're talking about. Sounds to me like you're using buzzwords to make yourself seem more informed on the subject than you actually are.

You complain about us cherry-picking logs when your counterargument requires you to do the exact same thing, making you a hypocrite.

Sergeant_BrownC) Scout -- the actual Fox of TF2 when it comes to pure 1v1 potential -- has all the tools in his arsenal to make the Pyro look like a flat joke; a Scout always has and always will beat a Pyro 1v1 at the same level of skill, much like how he can beat anything not named a Sentry or a Hacker.

Entirely and utterly wrong. I can't begin to count the amount of times I've seen people play Pyro in pugs and w+m1 into invite scouts and easily kill them just by flinging their mouse around and not aiming at all. Even I've done it and I have a total of 20 fucking hours on pyro between the three times I've reset my stats and I'm definitely not as skilled as some of the people I've done this to.

You shouldn't be able to run at the best players while flinging your mouse around and kill them no matter what class they're playing just because you impede their ability to see and deal over maximum damage with no mechanical requirement to achieve payoff. It's poor balance and poor design.

Sergeant_BrownWhile I will concede that the Pyro's airblast on the Flamethrower primaries is absolute bonkers and that his flames could use a tad more see-through, complaining about the Pyro's AOE damage like it's out of this world is like asking me to emotionally slap you in the face with the JJJameson Laugh clip from that Spider-Man movie for how ridiculous you sounded just there.

It sounds ridiculous because you're too inexperienced to understand why Pyro is broken.

posted about 6 years ago
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