http://fc02.deviantart.net/fs71/i/2013/117/5/1/white_faced_whistling_duck_by_brunodidi-d638yva.jpg
Account Details | |
---|---|
SteamID64 | 76561198008856726 |
SteamID3 | [U:1:48590998] |
SteamID32 | STEAM_0:0:24295499 |
Country | Brazil |
Signed Up | November 6, 2013 |
Last Posted | April 11, 2024 at 9:20 PM |
Posts | 337 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | Glorious Model O Minus Matte Black |
Keyboard | Razer Blackwidow |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T 24 inch |
You either put a ramp/staircase here
http://i43.tinypic.com/25a13cp.jpg
Or connect these two areas (imo is better)
http://i40.tinypic.com/fbgch.jpg
http://i40.tinypic.com/121ylbk.jpg
A gap for landing in the opening above the middle exit in the last cp is also viable, since any class that fall down will take fall damage (without using double jumps or explosion knockback)
http://i42.tinypic.com/ipvdip.jpg
I would put a small medkit here
http://i43.tinypic.com/20j0iva.jpg
Also I kind of miss medium ammo crates in the map, maybe this area is a good spot for one
http://i42.tinypic.com/2zpnyub.jpg
In comparison between this version and a14, the map looks much better, though some paths still need to be worked on. Btw, remember to fix the textures on some walls and props (which I think you will do). Can't wait for the final result :D
Major bugs:
http://i44.tinypic.com/2du0dop.jpg
http://i42.tinypic.com/23hlvn8.jpg
http://i42.tinypic.com/2hcpc03.jpg
http://i41.tinypic.com/153wk1g.jpg
http://i43.tinypic.com/2lapug5.jpg
http://i41.tinypic.com/20s6aa8.jpg
Minor bugs: