god i love gyros, they're so fucking delicious
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SteamID64 | 76561198143312969 |
SteamID3 | [U:1:183047241] |
SteamID32 | STEAM_0:1:91523620 |
Country | Saint Pierre and Miquelon |
Signed Up | May 17, 2015 |
Last Posted | January 1, 2025 at 11:08 PM |
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hi
bit of a ramble but just wanna share some technical details for those interested
want to start with some of the ideas that we've already discussed, our ideal solution is one where logs and demos are automatically uploaded directly to us (which may or may not be feasible). Once we have the logs stored we would ideally have a parser which could interpret all the stats and have them available on the match page, but also have aggregate stats, individual season stats, and many more. there are so many interesting ways to present all this data, and potentially develop new stats that haven't been available before, such as per door push success percentages or sac success percentages. these to me are what I'm most excited to explore.
the central challenge of this begins with the fact that RGL is a for-profit entity, and has decently large scale.
so on one hand, we have the resources to make something really good that will work forever for RGL's specific use case. we can store logs and demos specifically from matches, potentially pugs (and even possibly scrims someday). If we do this, we want to do it right, which means keep this stuff available forever and make it all happen automatically.
the astute among you might be thinking, "oh just collab with logs.tf or demos.tf, simple." This ties into the second part, scale of our organization. It's not really feasible for us to pass such a large burden onto zoob or Icewind, even if they were down for it. For one, we don't want to rely on their generosity forever, and second comes back to my original point that as an organization we have the resources to get it done ourselves- with our specific needs in mind for design.
ppl can post logs.tf and demos.tf links in the match comms right now, and I think its even part of the rules to do so but no one does. I think even if there was box or something to enter the link, that solution isn't good enough and I personally believe our solution needs to be better than that
In terms of actually solving this problem, we are currently working to design a solution so everything can be accessed quickly as well as stored cheaply. In addition, everything needs to be secure, which is not a straightforward problem to solve. So ultimately this will probably take us at least Q1 to complete a minimum viable product, with some basic functionality.
the current implementation of the site is decently large and not that easy to modify in it's current form, we are undertaking work now to make systemic changes to allow easier development for us now and others in the future. all these factors in conjunction make this a difficult problem to get right so hopefully this sheds some light on why this can't happen immediately.
happy to answer any questions as well :)
midfight gamemode like csgo retakes
Jwit's not like Main or even IM teams are too bad
they are, that's why they shouldn't get to do it
I support the Kyle Flett Show this playoffs for undisclosed reasons
tying your self worth to winning in the video game is not wise (learned from experience)
basically my favorite guy, good at clicking on the bad guys also
highly recommend volunteering if you have the time to spare, the past 2 were super fun
should I root for or against myself?
excited to see what the future holds, congratulations