SnowyI'd tell you if I could fucking figure out how to install it
on a related note, free craft hat for anyone who helps me in that regard <3
Snowy, check out this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=167785751#124654
Account Details | |
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SteamID64 | 76561198042895460 |
SteamID3 | [U:1:82629732] |
SteamID32 | STEAM_0:0:41314866 |
Country | Rainbow Nation |
Signed Up | February 25, 2013 |
Last Posted | September 6, 2013 at 10:54 PM |
Posts | 33 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.35 |
Windows Sensitivity | 6 (default) |
Raw Input | 1 |
DPI |
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Resolution |
1440x900 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
SnowyI'd tell you if I could fucking figure out how to install it
on a related note, free craft hat for anyone who helps me in that regard <3
Snowy, check out this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=167785751#124654
OP, are you noticing any actual gameplay problems?
Also,
joraneyWait do you mean the numbers at the very far right or everything like fps and ping?
He's refering to the values in section 7 of the netgraph
https://developer.valvesoftware.com/w/images/e/e8/Net_graph_annotated2.jpg
which are
the user's current cl_updaterate setting, the actual number of updates per second actually received from the server, the actual number of packets per second sent to the server and the user's cl_cmdrate setting (which is the user's desired packets per second to send to the server).
All the netgraph cvars available:
net_graph // 0 = off, 1 = on, 2 = draws data on payload, 3 = draws data on payload and payload legend
net_graphpos // 1 = left, 2 = centered, 3 = right
net_graphheight // height of netgraph pane
net_graphmsecs // The scale of the latency graph.
net_graphproportionalfont // Whether netgraph font is proportional or not
net_graphshowinterp // Draw the interpolation graph.
net_graphshowlatency // Draw the ping/packet loss graph.
net_graphsolid // This just makes a little blue bar appear at the bottom of the graph.
net_graphtext // Draw text fields.
capnfapnrobin's face should be on spongebob and plat's face should be on patrick imo
Can you shoot through those train gates?
Have you modified the script in any way?
And try using some thing like this for quickswitching:
alias "wep_tog_0" "weapon1; alias wep_tog wep_tog_1"
alias "wep_tog_1" "weapon2; alias wep_tog wep_tog_0"
alias wep_tog wep_tog_1
bind q wep_tog
cl_updaterate 101; cl_cmdrate 101; cl_interp_ratio 1; cl_interp 0.0333; cl_smooth 0; cl_smoothtime 0.01; cl_lagcompensation 1; cl_pred_optimize 2
https://code.google.com/p/tf2-hud-editor/
There is a working caption compiler from that programs "Extras" menu.
Is tf_particles_disable_weather set to 1?
Goat is wrong, slide sounds a little iffy. Correct path is:
tf/custom/<name this anything>/cfg/spy.cfg
Basically, no. You gotta run windows with something like VMWare/bootcamp.