http://www.speedtest.net/result/4250582215.png
Something about $10.5.
Account Details | |
---|---|
SteamID64 | 76561198118994336 |
SteamID3 | [U:1:158728608] |
SteamID32 | STEAM_0:0:79364304 |
Country | Russian Federation |
Signed Up | March 28, 2015 |
Last Posted | May 19, 2015 at 4:32 PM |
Posts | 28 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.25 |
Windows Sensitivity | I'm on Linux |
Raw Input | 1 |
DPI |
800 |
Resolution |
1366x768 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Chinese noname |
Keyboard | Built-in Lenovo B590 keyboard |
Mousepad | Chair bed armrest |
Headphones | Panasonic RP-HT260 |
Monitor | Built-in Lenovo B590 monitor |
http://www.speedtest.net/result/4250582215.png
Something about $10.5.
yttriumbackquasYes.Looking at the code now that I'm on a computer, what I would do is host a list of Steam IDs in a raw file in your git repository. That way you could update it with commits without having to update the actual code itself - people could just download the scrub detector and every time they enter a new lobby, it would fetch a fresh list of hackers. Could easily have pull requests for submitting new hackers, too.
I tried to use GM_xmlhttpRequest, but it did not work, dunno why. What's now is just a workaround. I will fix that soon.
yttriumHow does it detect cheaters? Matches steam IDs from a known list?
Yes.
PheeshIt was greenlit on friday. Yes originally it was a mod back in 2007, it's been updated over the years and they keep making changes...kinda like tf2.
Did not know. But it still does not work natively on Linux.
I made a little script for Greasemonkey that detects cheaters on TF2Center and notifies you about that. It still is not completed. Report bugs and request features here.
Screenshot: http://a.pomf.se/lvcgkn.png (he is not a cheater, it's me, lol).
Download here: https://gist.github.com/238145cd7ab134e34987 (press "Raw").
Scrublist is being worked on. I am planning to download and parse ETF2L banlist.
Release Date: 13 Sep, 2007
Pheeshgreenlit
Anyway, there is no Linux version. Better to play Q4F.
perfect_numberedit: it does, just follow that and USE the CONFIG_PREEMPT_RT patch
Made it, but did not noticed any performance boost, returned to previous kernel.
Maybe nouveau and Gallium Nine with Wine can help me.
perfect_numberI use arch, so I just used ABS. I don't know if debian has something similar, but you'll probably have to compile it manually - see https://rt.wiki.kernel.org/index.php/RT_PREEMPT_HOWTO.
I'm on Gentoo with debian-sources with binary USE flag and I never configured a kernel successfully, I always failed. And I have no /proc/config.gz. What should I do to get current configuration?
perfect_numberI find that I have similar frames using the proprietary nvidia drivers and linux RT kernel
Where can I get RT patches?
perfect_numberI can do some concrete benchmarks later if you want - I have an essay to write atm though
If you can, make it with m0re config without compositors (or Aero) and any open userspace programs (excluding WM) with Debian kernel (3.16.2-3) or on Windows 7. Thanks in advance.
https://www.youtube.com/results?search_query=alstroemeria+records
Anything from this list.
NinjaDCedit: I just realized I didn't actually answer your question about performance. Expect about a ~10% performance decrease from the game converting directX calls to OpenGL. However, there are so many variables such as drivers, hardware, mesa version, etc that you may get better performance, worse or about the same.
I always thought that only Wine and similar software does this work and TF2 uses OpenGL without any conversion layers. Am I right?
I never used Windows on my laptop. Did somebody here play Team Fortress 2 on both Linux and Windows using the same machine? What was faster with all the optimizations (disabled Aero on Windows, disabled any compositor like xcompmgr or Compiz on Linux, custom config)?