only play faceit and mge servers
ur a full time 6's comp player now
Account Details | |
---|---|
SteamID64 | 76561198329868866 |
SteamID3 | [U:1:369603138] |
SteamID32 | STEAM_0:0:184801569 |
Country | United States |
Signed Up | September 10, 2018 |
Last Posted | November 3, 2018 at 6:47 PM |
Posts | 17 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2 |
Windows Sensitivity | |
Raw Input | |
DPI |
800 |
Resolution |
1280x 782 |
Refresh Rate |
30 fps |
Hardware Peripherals | |
---|---|
Mouse | Lenovo |
Keyboard | Microsoft |
Mousepad | my report card |
Headphones | airpods |
Monitor | surface pro |
i'm a low open medic player and im new to the comp scene, here's what i think;
every fight is played around the crossbow and that's pretty bad, it seems like if as long as yoyr crossbow game is good then it's actually more important than getting uber.
looking at the stats on the wiki it looks like it gives you at a base of 75-150 no matter what class, that's dumb.
it should be two kinds of heals, short range heals and long range heals. short range gives you a small health pack buff while long range gives youed health pack buff
the short range should be the same distance it is from rock to the medium health pack at it is on process
i think this solves the problem with soilders just tanking damage coming back for a quick second and then tanking more damage, but this leaves for those sweet clutch arrows that save your teammate in mid air (those are cool af moments and you should keep em)
also there shouldn't be a passive reload, that's just op