you're a peach <3
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SteamID64 | 76561198026778719 |
SteamID3 | [U:1:66512991] |
SteamID32 | STEAM_0:1:33256495 |
Country | United States |
Signed Up | September 11, 2012 |
Last Posted | February 6, 2013 at 3:16 AM |
Posts | 8 (0 per day) |
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I've seen streamers (definitely lange, dont know who else) playing on a warmup/practice map where bots fall out of the sky and you can practice airshotting them. what is this map, where can i play it, and are there any other "airshot practice" maps?
ps, dont care that these probably aren't that realistic for actual practice, just thought it looked fun/relaxing
What's the minimum gpu I can get away with to run tf2 at 1920x1080 with
1) maxframes cfg
2) highquality/maxquality cfg
I can't find anyone who's bothered to benchmark for source engine, don't really have a feel for how demanding it is. My cpu is an i5 3570k so I'm more than covered in that department. Looking to downgrade gpus so a friend can take my gtx 580.
thanks in advance
Cerulean7How do I update it? Reinstall it, or is there a link? Or can I find a file I already have?
if you learn the basics of how to use git (even if it's just the crummy windows gui for git), you won't have to deal with all this. I'd recommend forking omp's repo and making whatever customizations you want to it. then when a tf2 update screws with your hud (deletes/overwrites/creates new files), you can use git to revert to the state your hud was in before the changes. then wait for omp to push the tf2 updates into his hud, and pull those changes into yours.
if you don't want to learn how to use git, which now that I think about it is probably a lot if all you're trying to do is manage your hud, you can at least go here
https://github.com/omp/tf2hud/commits/master
and click on the name of any commit and see which files changed, got added or deleted, and also exactly what within each file changed. this should help you keep things in sync if you want to do it manually
ompbaumyomp, hud maker of the year, all years.Thanks. :P
By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg
[edit] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)
[edit2] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.
please have my babies
@omp: if I could offer a suggestion, I copy pasted the class selection .res file from m0re hud, and the teammenu.res from broesel, and they both go fairly well with your hud.
I didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.
I'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.
Aside from that stuff I'm gonna change this hud is absolutely beautiful.