Moyv3kzzdon't read your stream chat while playingsquidDon't read stream chat and play hl lolblue names = plus frags
Account Details | |
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SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | October 29, 2024 at 9:01 PM |
Posts | 3826 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
got my quickfire tk at that price when it was on sale, good deal. :)
hoolibearodactyldo you actually have one? There is a noticable difference in smoothness with 120 to 144, but its not nearly as noticable as lightboost imo. everything is so much clearerI have tried both for extended periods of time (months) and 144 hertz is vastly superior for the application of fast-paced gaming. You, like many others who talk about this topic, are confusing image clarity with responsiveness. You tell me, nevermind the method of how the image is rendered, which is more responsive; 120 hertz or 144 hertz? As an advocate of the scientific method I invite you to play with 144 hertz for a day, assuming you get a minimum of 144 fps, and come back to us with your conclusion.
I've had my monitor for a few months now and played at 144hz for the first bit (maybe a month or 3 weeks before switching). Both are very good, but I personally think that lightboost is a lot better. The extra 24 frames don't really help that much for tracking, but the eliminated motion blur is a big improvement for me at least.
It's impossible to argue that 120hz is more responsive, because of course you are getting 24 less frames each second than 144hz. I'm just saying that its a better trade off to lose those few extra frames for the clarity that lightboost gives. Motion is going to look smoother with the blurring and more frames that 144 gives, obviously, so you could argue that tracking is theoretically easier. It's basically just responsiveness vs clarity
144 of this per second
http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_120Hz-1024x341.jpg
or 120 of this per second and 4ms input lag
http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_LightBoost10-300x100.jpg
hoolibearodactylWhat led you to that conclusion? 120 hertz with lightboost does significantly decrease motion blur but 144 hertz without lightboost is so much more smooth and responsive.hooliIf you want to be the best you need a 144 hertz. While we're on the topic does anyone know when more hertz starts becoming redundant?lightboost is way better than 144
do you actually have one? There is a noticable difference in smoothness with 120 to 144, but its not nearly as noticable as lightboost imo. everything is so much clearer
hooliIf you want to be the best you need a 144 hertz. While we're on the topic does anyone know when more hertz starts becoming redundant?
lightboost is way better than 144
I've installed srcdemo for rendering demos and it works well, but I can't figure out how to make it render only part of the demo. My current workflow is just open lawena or another movie config, set the framerate and go to the tick and record and wait 30 mins for it to finish. I have to stop it at the right time though so it doesn't record the whole match and only the one part that I want.
Is there a way to save only a specific part of the demo to a smooth or something, so that it will only record that certain number of ticks and then end the movie? It'd be really helpful if there were a way to automate this or make it easier at least. Watching the game render for 30 mins gets kind of tedious.
fixed it already look at the last post
I've listened to both the dt770 and the m50, I liked the 770s sound more. I'd personally go for a more open pair though like the senns or ad700. Don't listen to me though since i use fucking grados for gaming lol. Worst soundstage in existance
I seriously doubt MGE stats is going to be an accurate way to measure this kind of thing...
pink floyd hey you
the doors touch me
either or
my 4770k overclocked can go to like 800 or even more crazy shit sometimes, cap it at 240. its essentially a 4670k with hyper threading
That was insane, great job.