bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted August 21, 2025 at 5:04 PM
Posts 3836 (0.8 per day)
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Mouse zowie za11
Keyboard quickfire tk mx blue
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Monitor asus vg248qe
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#13 A Famine of Medics in TF2 General Discussion

IMO the current rgl pug system takes a lot of the character / community feel from pugs, a lot of the fun for me was hanging with everyone in the mumble channel after and when the next one is being picked, but that shouldn’t be hard to fix if RGL wants to (I posted on the thread)

Captaining yourself lets you play with people you like, but the elo system might discourage people from wanting to do that bc it risks them losing elo / people getting mad at them for picking bad teams. I’ve played a few games and I definitely preferred the atmosphere of previous pug systems (e.g., seeing someone’s win loss on a given class when you hover over them kind of feels weird to me, if this was a faceit ladder with prizes I can see it but for example I went 0-4 on soldier pugs and someone pointed it out and it made me not rly want to add again lol). Maybe I’m the minority in disliking elo and these more competitive features but they definitely do add more pressure to a class that is already stressful enough.

But I think the larger issue is just a general trend of medics getting burned out / not seeing any strong reason to keep competing at the top level, most of the old heads like myself have quit or decided to offclass or play at LANs only. If yall want people to play medic more the first thing you should do is be less hard on newer players (like referring to them as 1300 elo lol)

posted about a year ago
#162 RGL PUGs Public Alpha in Projects

request: make it so channels stay open after pugs (they boot you after 10 mins or so) or add a public hangout channel people can join to talk between pugs (can restrict to only verified players to prevent mic spamming)

also when map voting is happening there should be a visual/audio cue counting down and the duration should be longer (15-30 seconds after the pug is picked or something), currently its totally unclear when the voting is active or when you can no longer

posted about a year ago
#11 Fireside Cup Spring 2024 Powered with EssentialsTF announced in News

How will ringers and scheduling be handled, the site only allowed six names to be added to a roster but if it’s two weeks Monday through Thursday each day I’ll need to find ringers for certain days

posted about a year ago
#8 Fireside Cup Spring 2024 Powered with EssentialsTF announced in News

Not sure I’m a fan of the alternative format but it’ll be interesting to see how it plays out, signed my team up just now

posted about a year ago
#5 heavy to mid in TF2 General Discussion

If teams are passive on snake water it can be pretty good bc it’s easy to hide around the corner and not get spammed (as shown in the 7 game above, muma ran it in adv playoffs and it worked too altho he also made spy to mid work so idk what you can take away from that)

posted about a year ago
#16 RGL 6s Season 15 - Map Pool, Season Changes, Final in TF2 General Discussion

do the euros even play reckoned I don’t get why it’s in the rotation all of a sudden lol

give us back viaduct man the first season yall said “we’re going to rotate between the three koth maps!” I said it was bullshit to ever not have via in and look what we have here they swept the rug out from under us and now I haven’t played the map in years bc it’s always removed

swapping maps out of the rotation pretty much always leaves them dead, be it because players forget about it and move on, or because RGL won’t seriously consider adding them back (blands/gran, or the new maps like villa or sultry that get voted out once and then never return), don’t let them remove any other maps we like or it’ll be the same story

also why is it alternate maps for main / IM only idk why u guys do so much conditional changing of the map rotation based on div, might as well let us all use the alternate maps if we want

posted about a year ago
#2 SuperZAZA Bomb LFP in Recruitment (looking for players)

they changed their tag from Z6 to ZAZA but ill forgive them they were homies to play with

fireball is a goated lan DJ u will not regret

posted about a year ago
#55 ban the lochnload next szn in TF2 General Discussion

Feel like a crit ball changing a fight is similar to a med hitting a crazy arrow or demo hitting a crazy pipe it doesn’t instantly kill someone but can turn the fight in your favor. Something being a direct upgrade or having clutch potential doesn’t necessarily mean it makes the game less fun, arrows are a perfect example of that. If people feel like flank scouts are having too much impact with it and it’s significantly changing the meta / making the game unfun then banning makes sense, until then it seems premature (whereas the mg and lnl arguably do satisfy these conditions)

posted about a year ago
#49 ban the lochnload next szn in TF2 General Discussion
SOOOOOAPYMEISTERbuud i dont see how tftv thread will solve anything, surely you guys have a way of talking to the admin team or something, its not like this is the NBA or something.this stuff actually does get talked about with the admins, usually a meeting with the admins and invite players occur at the end of each season. the problem stems from players being reluctant to show up to those meetings. threads like aren't bad, in fact id say its good because it brings discussion. (PSA if youre an invite player, attend the meetings!)

wrap assassin is another item i think needs to be banned, crit balling is so broken and theirs no risk involved, obviously similar things and can be about LNL. in my opinion, thats what separates weapons like LNL and wrap assassin from the spoon.

soapy is just salty he got outplayed in this clip
https://www.twitch.tv/soooooapymeister/clip/RepleteHilariousLampAliens-htOAm7QGnnlWKUGQ?filter=clips&range=all&sort=time

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ok obviously this is very silly lol it shouldn't stack and as much fun as it is to play with yosh and see him hit crazy shots with it, he swaps to basher on last if need be and there's pretty much no downside
not sure if it needs to be banned tho it doesn't seem to affect the game that much, maybe if everyone started to run it and abuse it tho (hard to judge when it hasn't widely been used)
posted about a year ago
#52 RGL: Reiterating AC Policies in TF2 General Discussion

this has been posted before but @exa just post on tftv dude nobody reads your forums, at the very least just mirror major announcements, it's the very least you can do (or at least have some person from RGL mirror the posts and actually read the forums here, a community league should not be completely disconnected with the community like this)

it is a little sad that we let sigafoo let us all play in a league run by highlander players which clearly is very mismanaged probably in no small part due to the fact that the communities and priorities are totally different (RGL trying to recruit pubbers to play highlander, supporting no restriction/alternative gamemodes, etc.)

posted about a year ago
#26 ban the lochnload next szn in TF2 General Discussion

i havent cared to play invite in years but definitely am not jealous of medics these days who have to deal with both loch n load and market gardener lol (and 60+ minute halfs with no pause for halftime / golden cap, so much endurance just to slip up once and take -195 or catch a hitscan pipe then it's gg)

posted about a year ago
#7 sickest intentional edgebugs in TF2 General Discussion

goofy ass video from 8 years ago but pretty lucky edgebug and sync kill lol https://youtu.be/O0Pdy1_iRqA

hellstarhttps://youtu.be/kqqa8fEDBgs?si=xe3lxbB-FssM7x6J&t=105

also pretty sure that’s a surf not an edgebug but very impressive (snake is good for that you can do it on last too https://youtu.be/WdKjaaIDOp0)

posted about a year ago
#14 bo5 w/ map advantage in TF2 General Discussion

unrelated but cant lie its pretty depressing that we just permanently removed half times / golden cap, some of the best games had teams adjust in half time or for golden cap, having it all be a marathon is much less interesting for viewers as well as harder on the players (I played a 70 minute match on lan lol), you can say 'just tac pause!' but that's not the same.

for viewers it's nice to look at stats and discuss after a halftime or before golden cap, and IMO the extra pressure for a team to adjust and discuss before readying up again makes it much more interesting (obviously more maps have a similar effect, but the current format just feels like a glorified pug lol)

the ability for losing team to always come back is great, but we can still have that win condition, but have a half time once the 30 mins runs out (it also means you have actual incentives and hype last second pushes--everyone remembers the granary match at iseries where it was capped at the literal last second)

just feels weird that this was slipped in along with the other format changes without much thought or discussion, are there any other esports or sports that do this type of no halfitme format? i think the concept of giving players a break at half time or before overtime should apply in esports as well, even though it's not as important as say football, where you can't expect them to play for 3 hours straight

posted about a year ago
#23 if u could bring back 1 thing from old TF2 in TF2 General Discussion

Lucky for you guys pretty much all of the things mentioned here are still possible with tf2classic… not to mention ctf_4fort or 4 team hydro

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(seriously tho it’s so much fun sandblast plays it and streams it, we gotta get more tf2 ppl to play it)
buttercuppre nerf stickerbombsSwedenThe whole pub system before casual existedJynxiino iron bomberSnackrevert scout speed buff for medicmessiaharena servers
posted about a year ago
#29 Map design in TF2 General Discussion

people have posted this before but why limit koth to 2 maps, including viaduct for 3 total wouldn’t be a huge difference (im also just sad that via was gone in the last 2 or 3 seasons I’ve played in, such a classic map but i guess ppl don’t like the sniper angles or prefer clearcut somehow)

another idea is what about trying to swap metalworks for granary for a season, they’re both chokey soldier maps but (besides invite) we haven’t gotten to play gran in eons, at least as far as i know

seems like they’re likely going to just continue to do it by the raw numbers based on post-season polls though, but we did get them to do a 6 week season so maybe it’s possible to try other new things

posted about a year ago
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