I got a 140hz crt at the same time i upgraded from my toaster of a laptop to a real machine so i can't 100% comment on the displays effectiveness, but after that change, my hitscan became a lot better
Account Details | |
---|---|
SteamID64 | 76561198006938024 |
SteamID3 | [U:1:46672296] |
SteamID32 | STEAM_0:0:23336148 |
Country | United States |
Signed Up | July 23, 2012 |
Last Posted | December 17, 2020 at 3:02 PM |
Posts | 826 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | .85 + Accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Deathadder |
Keyboard | Noppo Choc Mini MX Reds |
Mousepad | Artisan Hayate L |
Headphones | |
Monitor | ASUS VG278HE |
part of me wants to get it. the other part is like "dude, you have a 400 dollar crt that you got for free that has a higher refresh rate and less input lag, don't but it" wat do john wat do
seriously, if i ran a league, the time you schedule for would be the time after which you're allowed to report a forfeit. If you know you have players who won't be there at that time, just schedule later.
my settings are:
sensitivity "0.85"
m_customaccel 3
m_customaccel_exponent "1.015"
m_customaccel_scale - doesn't matter with m_customaccel 3
m_customaccel 3 doesn't fuck up your scoping.
i told you just do badwater klanana banana
DunderBroMangachuDunderBroso the game stil haven't been played? I can't find the VODS, sorry for being stupidits being played today just look at the thread
(please don't spoil)
but it says 5.30 19th december cest. That was like 10 hours ago :(
It's currently 16.00 18th december cest. you might need a new calender Dunder.
anyone remember right after the heavy update when you could change weapons on the fly with console commands? imagine how close to as good as scouts and demos soldiers would be if they could do that
zaboomacrew's victory over tonight's entertainment surprised me since that same night we won convincingly in a scrim while i was bisoning (breloom for top bison frags esea s13).
after playing gw2 whenever i see this thread title i hear the sound of risen yelling it begins
MR_SLINd_bfor what it is its better than a goliathus speed
nobody should use a speed btw i didnt really notice until i tried other pads but the goliathus speed is a dogshit mousepad
how does a qck compare to speed/artisan
a qck has significantly more drag to it. it's also a flimsy cloth pad while a hayate is a manly thick cloth pad with substance.
IT GLIDES SOOO SMOOTH
ScrewballbrownymasterWhat are the reasons for allowing those 4 and not any others? Is it mainly to preserve most of the metagame or to keep out annoying stuff/nonstandard play (and thus avoid 30 page discussion threads)?There are several reasons
Cleaner. Less confusion for new players.
Less trolling of lower teams.
White list approach makes more sense. If it doesn't add anything to the gameplay then why allow it? So people can be fags and troll lower teams with DH and FAN scout?
Everything that is important to the NA metagame is being allow. Everything else is just fluff.
cnd, degreaser, amby, flare gun. free pyro/spy
Saturday afternoon would probably be better than friday evening
One reason I don't like coaching more than one every night is that there are always players that try to talk over you, don't listen to you, play stupid, think they know everything, and generally don't seem to be there to do anything but mulch. What I would do if I were in charge is:
Ban everyone that is on a team from playing in any mixes. In my experience, it's those players that generally make it worse for the coaching experience. They're on a team, so if they want input from a higher level player, they should look to getting a personal or team mentor. There shouldn't be players playing an offclass in these just to get better at that, since their knowledge disparity allows them to completely style on newbs every time.
The current coach requirement is decent, but they should be given a checklist of things to talk about and watch for during games. Positioning, pushing, advantages, retreating, etc.
A lot of games end up 5-0, 5-1 which isn't really useful from a coaching perspective. If you roll, there isn't much to teach them, and when you get rolled, a lot of times it's because of a large DM and experience disparity between the two teams 1-6. My first point should help alleviate this.