BumFreeze/r/tf2 crying that tf2 doesnt get enough updates
esea players crying cos tf2 gets too many updates
YOU CANT WIN VALVE
http://puu.sh/isJyG/a98358079d.png
they win by catering to the larger audience
Account Details | |
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SteamID64 | 76561198036391020 |
SteamID3 | [U:1:76125292] |
SteamID32 | STEAM_0:0:38062646 |
Country | Virgin Islands, U.S. |
Signed Up | January 8, 2014 |
Last Posted | April 3, 2025 at 10:46 PM |
Posts | 3875 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 5.1in/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | you like the beach boys or what? |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | someones gotta be the one to die |
BumFreeze/r/tf2 crying that tf2 doesnt get enough updates
esea players crying cos tf2 gets too many updates
YOU CANT WIN VALVE
http://puu.sh/isJyG/a98358079d.png
they win by catering to the larger audience
TERRYCREWSwareyaif a single use of the same ip is enough to mark you as an alt I want new adminsI never said IP match means the accounts are alts - only that they have a connection. In 95% of cases, it does usually end up being alts. But for places like Canada, where IPs are recycled fairly often, and Singapore, where you can see literally dozens of people with the same IP, it doesn't provide much. So yes, kKaltuu made a mistake assuming Atrocity and Yuri, but the protocol has always been to ban based on IP matches.
So how would you propose we track people who use alts to circumvent bans, if not through IP checking? I don't see any solution other than relying on what people say, and that's a pretty terrifying and stupid idea.
why not instead of just making an assumption based on 1 piece of data you just do more research than none at all
Turinim sorry whats launchpad is that pride or is it window?
pride. i honestly forget if my team calls priderock launchpad or im confusing my callouts
actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
No one knows that Fastlane is even an official map, but it could be pretty interesting to see what someone could do with it. I always liked how aggressively close the houses are to mid, and how open the second point area is. Everything past the shutters to last is just way too open and boxy, but I'm sure someone could come up with some very clever additions/removals/fixes for it.
The only other 5cp maps that haven't been touched (afaik) are 5gorge and Foundry, both of which have many large inherent flaws that wouldn't be worth fixing.
I forget if Well has been tested competitively at all, does anyone know about that?
If you want to go beyond 5cp, I've always been interested to see if some of the Arena maps could be made into KotH maps and then tweaked to be competitive. We need more good KotH maps, especially for 6s.
wait are you the Omeing that would tag up as 3G.Omeing and play tf2center and play really badly?
am i being trolled
smobocan you find an STV/POV demo of him cheating recently since he was considered to be so obvious back then? i looked at one really quick but the stats were average and his play was not great, but his opponents weren't great either.
does it matter when he cheated?
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http://i.imgur.com/5rsBCFN.jpg
bump idk
shoutout to anita for getting offended by violence in a doom game
this is also a thing that discario does
reall talk tho why are you limited to 4 stars? imagine kirby with 8.5
damage dealt on scoreboard, a & d to navigate backpack pages, and last damage dealt should be standard features of every hud IMO, but there's a lot of huds that don't use it yet