brody
Account Details
SteamID64 76561198036391020
SteamID3 [U:1:76125292]
SteamID32 STEAM_0:0:38062646
Country Virgin Islands, U.S.
Signed Up January 8, 2014
Last Posted April 18, 2025 at 12:14 AM
Posts 3880 (0.9 per day)
Game Settings
In-game Sensitivity 5.1in/360
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse you like the beach boys or what?
Keyboard  
Mousepad  
Headphones  
Monitor someones gotta be the one to die
1 ⋅⋅ 77 78 79 80 81 82 83 ⋅⋅ 255
#2293 mastercomfig - fps/customization config in Customization
mastercomsbrodymy autoexec refuses to exec on launch, and edits i make to any of my cfgs dont actually change anything in game, even when i manually exec them
i have all of them in the cfg/user folder as well as duplicates in the cfg folder
Can you show screenshots of your tf/cfg, tf/cfg/user and tf/custom folders?

ss in the spoiler

Show Content
posted about 3 years ago
#78 personal favorite alias? in TF2 General Discussion
indecencyhttps://i.imgur.com/ZQi76dz.png
if we talking league wise, the horsiemcsugarcube arc was truly memorable

close second is when i played pocket as tummy15

but in general my favorite alias i always come back to is mediumsizedcar and smegman and nubby

lmfao your funniest alias imo was Bnetplayer if that counts otherwise desk449 (is that right?) or tummy15

posted about 3 years ago
#11 Colorblind gamers in here ? in TF2 General Discussion

mat_color_projection 4 for comfy mode

posted about 3 years ago
#18 Craziest Thing You’ve Done/Missed To Play TF2 in TF2 General Discussion
springrolls"Sorry honey, can't pick you up. Daddy has to scrim." - sdogg2m

Heard this secondhand but knowing sdogg seems in character..

we dont have guys like sdogg anymore

posted about 3 years ago
#12 Stardew Valley gets first dev-hosted major before TF2 in TF2 General Discussion
ElenaManettaThere's a limited number of responses you can possibly contribute to a, "Stardew Valley supports comp scene before TF2" thread.

limit for u is 0!

posted about 3 years ago
#5 Stardew Valley gets first dev-hosted major before TF2 in TF2 General Discussion

https://liquipedia.net/clashroyale/Clash_Royale_League/2019/World_Finals
https://liquipedia.net/brawlstars/Brawl_Stars_World_Finals/2020
https://liquipedia.net/freefire/Free_Fire_World_Series/2021/Singapore
https://liquipedia.net/arenaofvalor/Honor_of_Kings_World_Champion_Cup/2021

posted about 3 years ago
#4 LFP Main - Bombing Balcony (Combo Scout + Demoman) in Recruitment (looking for players)

solid moveup team
theyre keeping a core thats been together long enough to establish some cohesion which is always a plus

posted about 3 years ago
#4 Lfp main s7 in Recruitment (looking for players)

thank you for telling this to us on the forum here

posted about 3 years ago
#9 wild_rumpus lft in Recruitment (looking for team)

+rep strong doman

posted about 3 years ago
#2 rgl merch in Off Topic

femboys in wisconsin gonna show up 2 school next week with the pink scatter shirt

posted about 3 years ago
#14 skeez and blaze leave froyo in TF2 General Discussion

good time to update the spreadsheet

posted about 3 years ago
#11 Map Advantage After Upper Bracket in TF2 General Discussion
SetsulIt's amazing how almost the entire world uses a system that works, yet NA goes "wow this sucks, but apparently this problem is unsolvable".

Using halves for symmetric maps because CS has to for asymmetric maps is some major stockholm syndrome from playing in a CS league.

Most of the really close and fun matches of tf2 I’ve ever played have only been so great because of the NA ruleset. The purely time limit based EU system makes for more a more predictable duration, but it prevents lots of opportunities for resets and comebacks.

I would also not say that halftimes are purely used because of ESEA as well. They’re a really interesting feature of game design that are used in most real sports—they enable teams to reset and change their pace and mentality, and thus create opportunities for comebacks and reward teams with resolve, longevity, and adaptability. In a game with no tactical timeouts, no coaches, and mostly played in BO1 format, they’re a welcome tactical facilitator.

posted about 3 years ago
#350 2nd Place B4nny in TF2 General Discussion
DreamboatI just realized Ash contributed to the last two times Froyo lost a season...

Once from inside once from outside

Count DreamHack too

posted about 3 years ago
#18 Interview with wG artist in TF2 General Discussion

What felt different, both individually and at a team level, between the upper bracket final and the grand final? Which match were you more worried going into?

Do you feel like you had a lot to prove coming into your first season in invite on such a strong roster? Do you think it added more pressure? Do you think it helped you play better?

Does winning invite feel like an endgame for you, or do you have bigger goals?

Coming off of the W, how would you feel about people calling you the best demo in invite?

posted about 3 years ago
#6 Map Advantage After Upper Bracket in TF2 General Discussion
nablaWhoever comes from lower bracket has lost a match already because they were in lower bracket. If the upper bracket winner loses a bo3 in grands they would have the same playoffs record as the other team, but would arbitrarily be 2nd instead of playing again to settle the score.

yea, the actual most fair option on paper is to have to have (potential) double grand finals, like they do in melee. this doesn't make logistical sense for games where a match can take hours, so map disad is a compromise that's actually generally* more biased to the lower bracket team

Show Content
*this is an interesting example of a niche scenario i found when i was checking that melee still does double grands:
https://liquipedia.net/smash/Smash_Summit/11
mango won both GF games and won the event, but would have lost under the map disad ruleset, since zain went 2-0 up in the first match
posted about 3 years ago
1 ⋅⋅ 77 78 79 80 81 82 83 ⋅⋅ 255