cant wait to get a froyotech rocket launcher named I Hate Idiots as i airshot noobs out of the sky
Account Details | |
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SteamID64 | 76561198018659749 |
SteamID3 | [U:1:58394021] |
SteamID32 | STEAM_0:1:29197010 |
Country | Norfolk Island |
Signed Up | September 30, 2015 |
Last Posted | November 4, 2018 at 9:06 PM |
Posts | 76 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer DeathAdder 2013 |
Keyboard | Razer DeathStalker 2013 |
Mousepad | Steelseries QCK |
Headphones | Turtle Beach PX21 |
Monitor | Stock 17.3" |
give me plr_bananabay and i'll show you full time engineer and sniper
hi bump i may play next season when i got my shit together.
http://logs.tf/1842108#76561198018659749 <- my last log from a month ago / first tryout scrim
kkktookmykittyaway
Yes When Can We Talk About The BKG (basic korean girl™) Fandom Yes
you know, what really makes me not want to watch a riveting game of sixes is the fact that I'll never see a buffalo steak heavy punching his way through mid.
Ideally the new update should be focused entirely around competitive play with not only bringing in the much-needed redo of the comp MM ranking system, but also focus on esport themed war paints and whatnot. I doubt valve will fund a major for TF2, so I won't ask for something so unlikely to occur.
I'd love to see smaller hitboxes on all pyro weapons in exchange for range. Make it a more rewarding weapon to use. I like the pyro changes but it needs tweaking to make him more viable across more encounters, but take more skill to use. Tweaking heavy would also be nice. The movement melee nerfs were well warranted but I would like to see more dexterity with his minigun (entirely removing rampup as well as buffing movement speed when revved) in exchange for a smaller health pool. I would at least assume that would lead to the 2 most unfun classes to fight and fight against in this game to be fun for once.
As said above if there is anyway to optimize this game with the apparently shitty build of source that it was created on, please do so. A modern PC shouldn't be getting frame-raped by a 10 year old game at any graphics settings. Maybe some more UI tweaks and some HUD changes will go a long way as well.
All of these together doesn't fix the main issue with comp participation though. Unlike in many esport titles TF2 does not have a good bridge between casual play and competitive play, and if you want a healthy long-lasting community (rather than just leaving said community to its own crafty devices) than creating said bridge is paramount.
did you know in steamvr boxing that if you make your hand into a gun and yell "pow haha" that you insta-KO your opponent. it's a fairly OP move tbh
fat ass team
my japanese love pillow doesn't stand up straight, which sucks because it's my only way to enjoy my waifu outside of the television screen.
Despite its impressive length, it's a nimble navigator