clorg
Account Details
SteamID64 76561198007743571
SteamID3 [U:1:47477843]
SteamID32 STEAM_0:1:23738921
Country Rainbow Nation
Signed Up July 21, 2012
Last Posted February 24, 2023 at 5:59 AM
Posts 767 (0.2 per day)
Game Settings
In-game Sensitivity 2.00
Windows Sensitivity 4
Raw Input
DPI
1000
Resolution
1920x1080
Refresh Rate
75
Hardware Peripherals
Mouse Zowie EC1
Keyboard dell stock
Mousepad SteelSeries QcK+
Headphones ATH-m50
Monitor dell
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#8 lft scout open S17 in Recruitment (looking for team)

gay idiot who can shoot people as scout but can't heal his own teammates

posted about 10 years ago
#21 DiZi god of tf2 LFT scout open - intermed in Recruitment (looking for team)

you can tryout for my team

Show Content
sike
posted about 10 years ago
#938 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
kierthey're, more than likely, going to change the sticky launcher again in the next few updates, along with some of the other stupid weapons (tideturner), so there's no reason to complain really.

sounds like the exact reason we need to complain, otherwise they never will do anything

posted about 10 years ago
#6 Audio Technica ATH-M50S for $109.99 in Hardware

I use these and my only complaint is the wear on the ear pads gets annoying, I've already replaced them once and I might have to buy another pair already. I've had them for almost 3 years.

posted about 10 years ago
#18 anime again in Off Topic

Lmao look at all these disgusting weaboo dweebs

posted about 10 years ago
#3 2 at a time in TF2 General Discussion

Teams would stalemate with sticky traps. If you push you walk through traps, and there's no real reason to go to mid if you can lock down flank and choke of every map. Just my opinions and theory crafting. Sounds more slow then current meta, though.

posted about 10 years ago
#750 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
RadmanHow are new players supposed to know that airbursting is a thing unless people tell them? or that stickies that are laid for traps have full damage independent of ramp up if they let the stickies stay on the ground for a while (it actually worked like this before the update)?

You can test if you can air burst within 3 seconds of switching to demoman, you can't do that with a damage rampup mechanic. I'm sort of confused by the second part of your question as there was no damage rampup pre-update at all.

posted about 10 years ago
#744 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
MorgusI hate how the demo nerf works, it just doesn't feel right, stickies are really awkward now, happy they finally got nerfed, but adding more mechanics into that weapon is not the way to go.

and how exactly are new players supposed to learn that stickies have a damage rampup mechanic unless someone tells them?

posted about 10 years ago
#229 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

make demo class limit 2 ez game

posted about 10 years ago
#7 Summer Sale 2014 in Other Games

http://i.imgur.com/vKUp5.jpg

posted about 10 years ago
#15 dota 2 player robbed live on stream in Off Topic
TheFragilePretty hilarious that a lot of people think that this is fake.

Also pretty hilarious that the teammate said "Yeah, I'll call the police as soon as the game's over." eSports.

Who spends 20 minutes robbing a house when the house has visible neighbors and the owner is home? Who doesn't see themselves on a computer screen? Who goes for guns before other valuable stuff? Looks fake as shit, and if it's not I feel sorry for her and the stupidity of the robbers.

Apparently this is real, and it was one of the viewers who contacted the police (which is fucking cool good work) not the neighbor. Good thing she's safe now.

posted about 10 years ago
#5 IM team need medic in Recruitment (looking for players)

this team would be awesome to play with - don't miss this opportunity

posted about 10 years ago
#165 Whitelist Discussion in TF2 General Discussion
marmadukeGRYLLSsniper rifle does 150 with a kritz. why isnt everyone running around rail gunning kritzed snipers?

matter of fact, yo froyo you idiots should be running clock sniper kritz 24/7 the fuck are you doing

Ecks dee you're so fucking funny I'm falling out of my goddamn chair laughing.

posted about 10 years ago
#160 Whitelist Discussion in TF2 General Discussion
dokidokipanicclorgAh yes, I remember the dreaded kritz spy plays that got the enforcer banned. It was a terrible time for 6s and im so glad its over now.
/s

I never said that's what got it banned, obviously it was the increased damage over the revolver. Just stating that an enforcer crit can one shot a medic and most classes from any range. It was just a strategy I said people would run if it was allowed, not the reason it was banned. Please don't try to invalidate my point with this.

Edit: fuck phones

posted about 10 years ago
#158 Whitelist Discussion in TF2 General Discussion
SeagullAll of the unlocks I listed are extremely situational. Seriously, in what game are forward engineers teleporting back to spawn, or spy unlocks ever going to be a problem? They might come into use once a game, but they have almost no reason to be banned. People could come up with some interesting strategies for them.

In the Persian Persuader's case, I think it'd be an interesting sidegrade on process mids to get another +20hp from the ammo pack if a demoman was struggling versus an enemy gunboat's rollouts. If a demo combined it with the booties, maybe they could actually skip their health pack entirely while pushing the enemy demoman with the health increase.

This sort of strategy is not a gamechanger. If people want to spend time coming up with creative ideas relating to these items, they should be allowed to.

Then have your invite team, who voted for them to be banned BTW, vote for them in ESEA next season. Would be very interesting I agree.

posted about 10 years ago
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