if you're gonna get rid of something get rid of snakewater
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SteamID64 | 76561197997009871 |
SteamID3 | [U:1:36744143] |
SteamID32 | STEAM_0:1:18372071 |
Country | Netherlands Antilles |
Signed Up | July 21, 2012 |
Last Posted | May 30, 2019 at 9:57 PM |
Posts | 811 (0.2 per day) |
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your wishlist link doesn't work but keep in mind you need to run 120+ constant fps if you're getting a 120hz monitor, I doubt you're gonna pull that with an i3
VickMI'm trying to set my res lower in my launch options, but then tf2 launches in that tiny ass window. How do I expand it?
you have to turn your monitor resolution down before you start tf2, it's a bit of a hassle, but it's worth extra frames. I have a 1080 monitor and play tf2 on 1440x900
is a qt3.14 would bang
AAC is a higher quality codec than MP3. While 192000 bitrate audio is great, it's pretty unnecessary.
This could be argued about, but I won't go there. 192k/s encoding is generally considered the threshold of transparency though, so you don't really want to go lower than that.
Good guide otherwise, though. It might be worth it to note that OBS does what tcp relay does out of the box.
I assumed you would be winning both gully matches with relative ease which would be 6-0, we're only doing these biweekly in case we failed to mention that
we took a poll where people said what their top 8 teams were, with first place teams receiving 8 points and 8th place teams receiving one point. The number next to the team name is the total of those.
edit: fuck you breloom
eXtineghostgayama
get raped ghost
he isn't very funny this is 6/10 shit talk at best
fred astaire is a god among men
BdonskiconductorvileIn-game
1. You take extra fall damage if you are crouching. Let go of the crouch key before you land.
I just checked this on the last jump on jump_quba and it isn't true.
It is true. Try a more controlled test like walking off of the catwalk in granary.
Here's a spreadsheet just to demonstrate my point, since fall damage itself is random you should at least be able to tell that the crouched and uncrouched damages fall within the same range
https://docs.google.com/spreadsheet/ccc?key=0AvBC_Sh7veShdFZRNjNZVGIwOVhwSFZlQ2dVTDVTSkE#gid=0
here's a screenshot of the 2nd last jump on quba if you aren't aware of the jump already. It works well as a control for the higher end of fall damages
vileIn-game
1. You take extra fall damage if you are crouching. Let go of the crouch key before you land.
I just checked this on the last jump on jump_quba and it isn't true. I'll add something for the sake of having a useful thread though,
if you uncrouch after rocket jumping your speed will be effected by hitscan significantly less
when sticky jumping outside of mid rollouts it's useful to do most of them uncrouched (less hangtime jumping up onto spire, bats, etc)