Any progress? Is it fixed?
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SteamID64 | 76561197970218633 |
SteamID3 | [U:1:9952905] |
SteamID32 | STEAM_0:1:4976452 |
Country | Greece |
Signed Up | February 25, 2013 |
Last Posted | June 1, 2014 at 12:55 PM |
Posts | 8 (0 per day) |
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CpriceI'm gonna try to attach an intel model to the back of the player with it intel since apparently a gigantic partical effect isn't enough...
Also spawns work the same as dm/mge/every sourcemod plugin ever that changes spawns so there really isn't anything anybody can do about the .1 second lag you get before you get teleported to the correct place, if that's what you're complaining about.
Cprice it still doesnt work. You cant pick the intel up. Tell me if i can help with testing.
Confirming this too. Bball is broken. Changing the map to a non mge map and then back to it fixes it but this is not a proper solution.
I posted about this idea about a year ago on reddit. Not many people saw it though.
Either a ban-pick system like dota or a ban only system and all else allowed
PIC: http://i.imgur.com/GgfDk.jpg
OLD REDDIT THREAD: http://www.reddit.com/r/tf2/comments/t7d5g/captains_mode_for_tf2_idea_from_dota/
Server:
- MGE 1.0.7 (mge_training_v8_beta4a) - 24/7
- pro.tf2.gr:27015
- Greece
- Stats: mge.tf2.gr
Are all of those server yours? Do you add any community servers?
I have a 24/7 mge (located Greece) if you guys are adding community servers.
IP: pro.tf2.gr
Website: mge.tf2.gr
MGE Version: 1.0.7
Map: mge_training_v8_beta4a
I had v7 and now i installed v8. Spawns still broken. Will latest sourcemod will fix it? Does anyone reported the bug there?