crazy
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SteamID64 76561198059437813
SteamID3 [U:1:99172085]
SteamID32 STEAM_0:1:49586042
Country United States
Signed Up November 12, 2016
Last Posted October 19, 2025 at 1:14 PM
Posts 121 (0 per day)
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#336 RGL PUGs Public Alpha in Projects
mildis it possible to directly give sdr connect info next to the regular one? would be a nice qol change for west coasters and stuff

hate to say it but sdr isn't the magical fix for ping like people think it is, it is only really helpful for if your routing is bad not if your ping is bad by default.

posted 2 weeks ago
#70 crazy lft in Recruitment (looking for team)

bum p

posted 2 months ago
#68 crazy lft in Recruitment (looking for team)

hello... bump for next season

posted 3 months ago
#66 crazy lft in Recruitment (looking for team)

bumpet. need gameplay. either invite soldier or adv demo

posted 6 months ago
#2 Where tempus jump servers? in TF2 General Discussion

sourcemod broke when tf2 updated in february when they released the sdk, and even though sourcemod has been updated since, tempus mainly uses something called sourcepython for its plugins which has not been updated yet.

this is the latest update we have from the sourcepython dev :
https://github.com/Source-Python-Dev-Team/Source.Python/issues/500#issuecomment-2692315210

posted 7 months ago
#4 Yen Situation in TF2 General Discussion
yen6... cheating allegations that led to my recent ban from RGL.

bro thats all we need to hear. no one cares. give up.

posted 8 months ago
#65 crazy lft in Recruitment (looking for team)

bump lft for denver lan, soldier Please.

posted 9 months ago
#24 Fireside announces Physgun Fireside Denver 2025 in News

cu@

posted 9 months ago
#9824 Frag Clips Thread in Videos

https://youtu.be/75zn0oB3lUg

posted 10 months ago
#63 crazy lft in Recruitment (looking for team)

hello chat. looking to play invite next season perhaps...

posted 10 months ago
#3 team cozy fortress looking for GOOD HARD MEN in Recruitment (looking for players)

https://i.imgur.com/s3WUN0X.png

Need Men.

posted about a year ago
#200 RGL PUGs Public Alpha in Projects
brick_we gotta get rid of open pugs. this shit is unbearable. how is it that we dont pick the teams but if we play no matter what win or lose i can still lose elo despite winning. the mfin BOT PICKS THE TEAM. Wild_Rumpusit is a little weird how the picking algorithm sees that the favorability is like 75+% in favor of one team and still picks those teams

there is a serious problem with the open pugs. mostly in the fact that team balancing can be fucking horrible, I have had pugs where my combo scout is a new comp player and the other combo scout is an invite player. same thing can be said for demo/med, the med problem isn't as easy to solve since so few people add to the class.

here's a few egregious examples of this in action:
https://logs.tf/3684805 (p scout, demo and med diff also sniper is cringe please get a life.)
https://logs.tf/3684810 (demo, med diff)
https://logs.tf/3691366 (demo diff) https://logs.tf/3689479 (med diff)
https://logs.tf/3688725 (whole team diff HOW IS THIS BALANCED?)

I know these logs are kinda spread out and have different root causes but, some of these classes(especially p scout, demo and med) should have some sort of weighting to them in the picking so the other team doesn't get just completely rolled. to add onto this the whole favorability thing needs to be fixed, I should NOT lose elo from WINNING a pug. TY

posted about a year ago
#13287 stream highlights in Videos

https://streamable.com/k3s46j
https://clips.twitch.tv/HardInnocentManateeStoneLightning-AVkbPBToyGCmoQSo

posted about a year ago
#190 RGL PUGs Public Alpha in Projects

https://cdn.discordapp.com/attachments/585291733890236419/1266207510327459983/image.png?ex=66a44f23&is=66a2fda3&hm=72e83815fe1c2f844c9963bfb399b0b467c97c8b654a5d650c74b287ea2e592c&;

Hey guys add up.

posted about a year ago
#170 RGL PUGs Public Alpha in Projects
DolphInN The idea is that if you do better than expected, you gain elo and if you do worse than expected, you lose elo.

Why not instead of gaining elo for losing, and losing elo for winning(how you explained it), when you win a pug that's say 5-4 when you were expected to win decisively, you gain less elo than if you would've won 5-0, and you lose less elo if you were supposed to get 5-0'd but ended up getting a closer score

posted about a year ago
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