at this rate we'll have healing stats by 2017
Account Details | |
---|---|
SteamID64 | 76561198039582753 |
SteamID3 | [U:1:79317025] |
SteamID32 | STEAM_0:1:39658512 |
Country | United States |
Signed Up | August 20, 2012 |
Last Posted | September 3, 2024 at 6:13 PM |
Posts | 633 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1600x900 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Logitech g400s |
Keyboard | Razer Black Widow Ultimate |
Mousepad | QCK+ |
Headphones | Shure SRH440 |
Monitor | HP piece o shit |
Geknaiirtrogthey made machine gun arrows a featureNew update fixed that xbow also does less dmg now. gg
Wait really? It does less damage now?
Edit: fuck, they did. But what exactly does reduced damage from 75 to 50 mean?
Is this a bad time to ask if anyone else uses the date format seen in this threads title.
nixnytethese are today's notes:
- Fixed a client crash caused by low detail skeletons
- Fixed a dedicated server crash related to gamestats
- Fixed a dedicated server crash caused by the payload carts getting stuck
- Fixed green zombies not spawning on Linux dedicated servers
- Fixed broken melee animations for some all-class weapons
- Fixed players being able to issue the "boo" command when they are not ghosts
- Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked
- Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
- Fixed players keeping their spells if they were rolling for them while leaving hell
- Fixed not switching back to the normal weapon if a spell was cast while standing on another spell
- Updated spells so they cannot be deflected
Thank you
BenroadsHave you watched any demos recently? I know there's some weird shit with configs and POV demos that causes all sorts of messes.
Nope. This started happening when I launched tf2 after the halloween update.
Okay so I'm adding a post because I found something really strange and interesting. This might be useful information though, because what I'm seeing means that these errors might not be caused by the hud [broeselhud].
So let me just give you a comprehensive example of my observations.
launch tf2
join any server
for this example, say I join an mge server.
mge spawns you as scout in most arenas when you first add up
firing any gun as scout yields no errors in console
switch to soldier
fire a rocket = a large (but one time only) page(s) of console errors appears.
-so it appears that firing a projectile makes the errors pop up
but here's the weird part
So by default, my rocket launcher is bound to q, and when I press q, it turns off viewmodels.
If I press mwheeldown, it will toggle my viewmodel on
If my viewmodel is on, the console does not stop producing the multitude of errors.
- As soon as I toggle the viewmodel back on, the flood of errors only appears for a moment -- what seems to be roughly aligned with the duration of the rocket launcher's animation/sound when +attack is returned.
Hope that wasn't too boring and long.
n00pecrespianyone else getting this error nonstop like crazy barrage of console pages?Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically)
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
That was causing my game to crash. I had to turn phong on
I'm not getting the best performance since seeing these errors but I'm not sure that it's more than placebo.
I would really prefer to keep phong on. Hopefully there is a better fix.
EDIT: I turned phong back on, and the errors are still occurring just as much.
anyone else getting this error nonstop like crazy barrage of console pages?
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
Wait a second. Valve actually added passive reload for medic.
I simply can't believe this. Unpossible.
must test now.
Having a custom rom is an amazing, incredible thing.
For one, almost every carrier includes a crap load of bloatware apps and bullshit that you will never use or need, and makes it impossible to get rid of. For me, this alone is enough to want my own custom rom.
But you also have the benefits of being able to completely customize your phone to your liking. From the UI itself, to how the hardware performs, you have control of everything.
Google has removed a lot of nice apps from the market, like adaway for example. But with a rooted phone, you can easily sideload the app and then install adaway to get all ads off your phone. That means that even when you have a FREE version of an app that comes with ads - you get the benefits of the PAID version of the app (no ads.)
That's just one example of the benefits of rooting.
Rooting/ removing security, and installing a new rom isn't the most fun process, but the thing is, you do it one time, then you're done. Once you've done it one time, it's like riding a bike if you ever need to do it again.
Now to answer your question: "is it worth it." This is only something you can answer. Honestly I don't see why anyone who has an android wouldn't want to. Sure you MIGHT void your warranty, sure you MIGHT have to learn a few new things about your phone, but IMO, the benefits outweigh the cost.
Just use notepad++ it's the best global file editor.
downpourbecause you can strafe when you spawn.
Contrary to popular belief you can create momentum from nothing in tf2 because of airstrafing, and since there are 4 spots you can spawn at, its impossible for them to kill you instantly every time.
That and bots will never have human-like movement. You can pre-program their movement but they won't ever have reactionary movement.
This.
If you want to be a super try hard you can spam rockets up in the air before you even see the other person spawn, or you can fire almost 4 rockets and hope that one of them hits. But shooting one rocket at someone spawning is really not that "bad."
Every time I hear someone say "you are defenseless/can't strafe after spawning" I cringe. You CAN. To me, part of the fun of endif is avoiding getting killed after I spawn. It's actually fun to me. But then again I love to surf.
Also, some games take soooooo long to finish in endif if you and your opponent are both very good at maintaining air control after you get juggled up. Spawn killing makes the games go by faster.
But, at the end of the day, if someone asks me to not spawn kill, I will apologize and respect their request. If someone really doesn't want you to spawn kill, I think it's rude to try and shove your opinion down their throat if they don't agree with you.
I used to be that guy though. I would spawn kill every time and when someone said something to me I would be a total dick about it and troll them. Eventually I realized how lame that was and stoppe.d
Do you work at subway 'cause you just gave me a footlong
I've never heard that one. It made me burst out laughing.