HashtagBaseddajdoHey, could anyone tell me how to get the old Broesel font for the updated broeselhud?
There should be an alternative Clientscheme in the resource folder that has the older font.
Yeah, there is. Thanks.
Account Details | |
---|---|
SteamID64 | 76561198134815524 |
SteamID3 | [U:1:174549796] |
SteamID32 | STEAM_0:0:87274898 |
Country | Bosnia and Herzegovina |
Signed Up | July 31, 2016 |
Last Posted | January 1, 2017 at 5:58 PM |
Posts | 30 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
HashtagBaseddajdoHey, could anyone tell me how to get the old Broesel font for the updated broeselhud?
There should be an alternative Clientscheme in the resource folder that has the older font.
Yeah, there is. Thanks.
Hey, could anyone tell me how to get the old Broesel font for the updated broeselhud?
Nobody mentioning Shade used to have like 15 fps before.
Hi!
So i used to use yellow damage text (regular sized) on the default hud. For some reason after the Meet Your Match update it stopped working. I know it has something to do with info.vdf or whatever, but i'm retarded, so excuse me.
Could someone please point me to the right direction here, or make a file that i can just put in my tf/custom folder.
Thanks!
Hi.
So, I just wanted to make my cfg have dynamic shaders. I don't want any player/object shadows or anything like that. I want dynamic shadows that move left-right on your viewmodel. I tampered around my cfg, but the only thing i could make is make shadows literally teleport left-right instead of smoothly transitioning from one position to another.
I can upload my cfg if it helps.
Also it would be helpful if someone lets me know do they take away much fps.
tigid-could we get the old rocket launcher viewmodels back where is shows only the handle?
I'd like the old RL skin if nothing. The model is better, but it's never happening because of the way the V_models and c_models work. But the old skin on the other hand...
I found a cool gamebanana skin that makes only the old greyish skin appear on the new model, but it doesn't work on sv_pure 1
WOO SHADE AND BLAZE, SHADE AND BLAZE
WARHURYEAHYeah but does he still have really hairy arms?
I want to know as I'd like to stick some of them to my head.
Did you just roast yourself?
So, I keep changing my everything everyday. I really wanna stick on one sens and config, even tho my sensitivity changes don't really affect me because i play the same with every sens for some reason. I just sometimes spend more time adjusting my configs and shit than playing.
The lack of Lansky and blaze at i58 was disturbing
murkscribedragon24x They need to bring blaze back.
*cough* clockwork carried FROYO *cough*
riotbz+attack2
Thanks!
It works now, i put these in my class config files:
bind CAPSLOCK "+duck"
bind MOUSE2 "+jump"
bind MOUSE5 "+attack2"
Tame_Impalawhy not just retype your binds into each class cfg so it will load over whatever is blocking ur binds
Hmm, I'll try. I just don't know what's the command for a class specific skill like detonating or zooming in. Can you help?
Hi. So I use M2 to jump, Capslock to duck and my side mouse button for zooming in/airblasting/detonating stickies.
For some reason when i change to a specific class it just reverts my M2 button to zoom/airblast/det stickies instead of jump. I checked my class config files, and nothing is in there that would obstruct my binds. I've checked my config file also, and everything seems to be fine.
Please help.