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Account Details | |
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SteamID64 | 76561197993758712 |
SteamID3 | [U:1:33492984] |
SteamID32 | STEAM_0:0:16746492 |
Country | United States |
Signed Up | October 25, 2012 |
Last Posted | January 4, 2016 at 3:38 PM |
Posts | 57 (0 per day) |
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In-game Sensitivity | 69 |
Windows Sensitivity | 69 |
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420 |
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420:69 |
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i have aids |
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#1 cause of feeling foggy and unfocused and sluggish is poor sleep patterns. go to bed and wake up at the same time every day. i know it's easier said than done for a competitive tf2 player but trust me when i say you don't want to be taking adderall if you don't absolutely need it. it's a legal amphetamine and getting dependent on it to feel 'normal' while leading an otherwise unhealthy life is really really bad. speaking from experience here
very nice
what graphics cfg do you use? i've been looking for one that isn't insanely ugly
i bought this a few weeks ago and it's really nice. if there's a reason it's so cheap i haven't found it yet
clckwrkWaldoclckwrk there is essentially no flankNot in the sense that there's a boring second entrance to each point whose sole function is to allow soldiers to watch themselves be chipshot for 1/2 the game, sure. Lunchbox and really that whole half of 2 is probably one of the most entertaining flanks in the game though.
clckwrk there's no specific terrain for soldiers, scouts, or medics to bring some flair to their movement.Even ignoring lunchbox there's plenty of opportunities for interesting movement. Both pipes on last as well as the actual last point are great, so is the variety of jumps/surfs from catwalk on mid. The only place devoid of interesting geometry is yard, and its surroundings make up for it.
I can't think of a map with more viable but reasonable mids/pushes/hiding spots, which is definitely a plus for variety in playstyle.
The only way it's obsolete is that it's been played the longest of any map in rotation (?) and people already (should) know how to play it. Removing/changing maps because they're old is moronic; what other competitive game does that?
lunchbox is hardly a flank. yard isn't really a flank, either. it's "entertaining" in the sense that things happen quickly (like an instagibbed roamer or scout), but that's just because it's an enclosed space that half the time can go either way. maybe this is a spectator point of view, but from a player point of view I could never understand how in a million years you could value lunchbox on granary over any other flank in the game
your movement points are decent, we just value different things for "movement."
not really sure why you think i'm saying it's obsolete because it's old? I mean, old doesn't always = obsolete, but its age does not help it. badlands is also old, but it's valve's happy little accident. maps like process, snakewater, gully, etc have had many, many, many beta's and release candidates to allow for different meta's of play to influence the way the map is formed. considering these maps were not made in the stone age (and were actually influenced greatly by 6s play), the way the game is played is relatively similar (huge influence on jumping, the ability to pressure chokes well, great flanks for roamers and scouts, and middles that allow slightly more visibility for medics). granary was not made, first of all, for 6s, and not made in the image of the way the game is actually played.
and the point that other games don't do it just isn't an argument? dunno. other games also don't do half the things the tf2 community does so really it's pointless to even mention
you guys can continue to find reasons and convince (i guess?) people to change their minds on the map but i feel like that's a waste of time when a new map can be made that will be better and can replace it. obviously the map is playable. you can spawn and use your peripherals to interact with the environment. do i think it's fun to play? not really. do i think it suits the way other maps are played? not really. do a lot of people tend to agree? sure. usually it's a pretty popular opinion until one of these threads pop up as if we're not giving granary the respect it deserves and people change their minds for 60 or so posts and then people still never play it in scrims or pugs. dunno what else tell you. it's very opinionated (some people find granary fun), but it's pretty consistently disliked and I don't think strong-arming some kind of revolution to play granary more is a representative way to count the map's merits
fuk u nerd
kanonur surprised that the map where 90% of the time there is an engie on one of the teams is less popular than the fast paced koth map
ok
im biased as a scout player i guess, viaduct is just a big dressed up chokepoint to me
i don't like gullywash cuz the ground is too fucking bright
CondescendingCandlestickdanielwhat's wrong with regular gpitnobody wanted to play it
and people wanted to play viaduct & gullywash instead?? what the hell is wrong with y'all
janedoeuse notepad++
thx this works
looks like this
http://puu.sh/ld4ss/3f55f96f9b.png
all the hud .res files and stuff are like that too. obviously makes editing them extremely annoying. pls help
deetrcan u guys make ur own thread or like use aim or something there's a guy trying to find a team and ur kind of being retards
nah dude this way i don't have to bump the thread myself
trippaunbelievable dm on scout, his tracking is some of the best I've ever seen, assuming he's as good as he used to be
aw, thanks. unfortunately i haven't really been playing tf2 or fps games in general at all in the last ~4 years, so to say i'm rusty would be an understatement
hi i used to play comp tf2 like 100000 years ago (last season i played was 9) and i played scout in IM. former teams include VG and the knights of goku. heres my profile https://play.esea.net/users/424261 i had another but idk how to find it
would prefer a team that scrims maybe a couple times a week, no big commitment
by the way is the esea client still malware?