EnzoDBthe weirdest thing I use is that I use q to show scoreboard
what is the benefit of this
poynot keybinds, but I press CTRL with my thumb and space bar with my index
pic? this sounds like torture
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SteamID64 | 76561198135559825 |
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EnzoDBthe weirdest thing I use is that I use q to show scoreboard
what is the benefit of this
poynot keybinds, but I press CTRL with my thumb and space bar with my index
pic? this sounds like torture
LousefName: Lousef
minority group: ...
slurs associated: faggot, fag, fairy, fruity.
were gonna need to see some ID a "..." isn't enough
reckoner/badlands/granary better than gully/metal no doubt
brodyi only know like 4 male tf2 players under 6 feet
low testosterone makes short guys play HL instead of 6s
whats the difference between a tryhard and a "normal" player
the edit is cool but why did you pick these clips lmao
AimIsADickYou didn't answer the question: Where is the location, in file and line number, of the quickie-launcher-specific code? You keep claiming that it exists; but refuse to elaborate the file location and line numbers of the code.
Find it yourself bud :)
QLIQDanceNumberI don't care for reading what some idiot posting a private conversation to the public.QLIQI don't remember what I talked about then but yes
should get you up to speed. hopefully you're at a point in your life where you can look back at stuff like this and laugh lol.
https://pastebin.com/MzW1s7Z0
seems like you might not be ready to laugh yet
buy a cheap chair from a brand that makes office chairs, not gaming chairs. even their cheaper office chairs are extremely high quality
det-halftime and tac pausing accomplish the same goal, the difference is that only one of them can last like 20 minutes because someone needs to let their dog out or clean their kitchen
they do not accomplish the same goal because tac pauses are essentially random, so they cant be planned around for production. also, halftime is a much more easily digestible concept in lower divs than giving everyone a set number of tac pauses
det-After playing at fullerton, I think getting rid of halftime altogether is way better for pace of play, tac pauses are a thing and teams haven't played with the config enough to figure out how to use them correctly.
i feel like halftimes are the source of comebacks for a lot of games (which are entertaining imo), and provide necessary break time for the production team and casters
Walrexalso unless just about every invite scout main in the history of invite has found this survey, there may have been a little trolling...
just because i try to track everything doesn't mean i'm good at it
seems like theyre only performing marginally better than the #2 AM team, who cares