When is the demo from? I think the issue may be that the Sept 25 patch changed how demos were saved and that it was changed back in the Oct 1 patch.
Account Details | |
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SteamID64 | 76561198040737975 |
SteamID3 | [U:1:80472247] |
SteamID32 | STEAM_0:1:40236123 |
Country | Canada |
Signed Up | January 28, 2014 |
Last Posted | October 30, 2016 at 5:28 PM |
Posts | 1938 (0.5 per day) |
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In-game Sensitivity | (◕‿◕✿)Work it harder |
Windows Sensitivity | ᕙ༼ຈل͜ຈ༽ᕗ make it better |
Raw Input | (ง •̀_•́)ง do it faster |
DPI |
ᕦ༼ຈل͜ຈ༽ᕤ raise ur donger |
Resolution |
ヽ༼ຈل͜ຈ༽ノヽ༼ຈل͜ຈ༽ノ |
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Mouse | ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► |
Keyboard | ◄ ▲ ► ▼ ◄ ▲ ▼◄ ▲ ► ► ▼ |
Mousepad | Sorry, I've dropped my bag of Doritos™ |
Headphones | ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲◄ ▲ ► |
Monitor | ▼ ◄ ▲ ► ▼ ◄ ▲ ►◄ ▲ ► ▼ |
Cool guy, fun to play with
http://reddit.com/r/samplesize would also probably be willing to help you out
Cool guy, good dm and game sense
KnawkThanks for the fix, it works great! Is there any way it can be made compatible with the Linux version?
Valve needs to sign plugins for them to work, and they just don't reply to anybody who asks for them to sign similar plugins for Mac or Linux.
getting this on CS:GO too
etherits really messed up everything now. Feels horrible.
Then turn it back to 0.1 ¯\_(ツ)_/¯
Valve appears to not respond to requests to sign things anymore, they didn't respond when SizzlingCalamari asked them. Also P-REC broke with the latest update.
sevennnAlannySo is it only in comp? Maybe something with tournament mode or sv pure don't think that'd the reason, just throwing it out thereyeah it's comp only. I might actually try uninstalling prec
IIRC all that PREC does is send a record command at the beginning of every match, so I doubt that would be causing it (worth a shot though)
Bots probably grabbed that as soon as it went up, you usually should avoid linking invites anywhere or at least make it harder for a bot to grab (remove 1 char, etc)
reillyI kinda gave up on Canadian internet and take whatever I get.
Yeah this is basically what you have to do. My Bell connection drops every 3-4 minutes and they sent out a guy to my house who just told me nothing was wrong and left.
You really shouldn't need to cap your FPS, although if you are seeing a lot of major drops you should cap it at whatever is the max you can get consistently. Another case where you might want to cap it is if you have extremely high framerates all the time and it is making animations behave strangely (I think around 900-1000 FPS on the Source Engine starts to cause issues, although I'm not sure).
Here's a reasoning for this because I know people are going to say that it's bullshit and you should cap your FPS at your monitor's refresh rate, or twice it's refresh rate, or twice it's refresh rate + 1, or some random number.
Frames are rendered entirely separately from the monitor displaying them. Every time the monitor refreshes (60 times per second for a 60Hz monitor) it will show the last frame that the game rendered. The last frame that the game rendered is not necessarily rendered at the exact same time that your monitor refreshes. This means that the you will be seeing slightly more recent frames if you are playing at a higher framerate (making it feel smoother). If your FPS is 120 for example, the frame you get to see every 1/60th of a second can never be older than 1/60th of a second + 1/60th of a second (33ms) whereas if your FPS is 300 the frame you see can never be older than 1/60th of a second + 1/300th of a second (20ms). This means that if you run your game at 60FPS max instead of the max that Valve puts on by default you are potentially getting frames that are outdated by 13 ms every time your monitor refreshes. Note that you probably aren't getting exactly 13ms outdated information as it depends on how close your monitor's refresh rate is to the time the game is rendering frames.
tl;dr You probably don't need to cap your FPS.
Playing this particular demo crashes my TF2 at what I assume is the end. Anybody know how to fix that?
Foxthis update doesn't prevent you from clicking on peoples faces
you can still kill two people in a room if you have better positioning and aim
It actually would affect you in that situation. You may have been able to shoot one and quickly scope in and shoot the other one before, but now you will have to wait longer before you can take your shot at the second person. Not necessarily arguing with your point (it's valid, aim is still king when it comes to sniper), but your example could be better.