tendonhttps://logs.tf/3181174#76561198870764276
imagine doing 20,000 dpm and your team still loses
Account Details | |
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SteamID64 | 76561198170859755 |
SteamID3 | [U:1:210594027] |
SteamID32 | STEAM_0:1:105297013 |
Country | United States |
Signed Up | April 2, 2017 |
Last Posted | November 8, 2024 at 3:38 PM |
Posts | 435 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1.53 |
Windows Sensitivity | - |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Corsair K95 RGB Platinum |
Mousepad | Corsair MM800 Polaris RGB |
Headphones | Sennheiser HD 598 Cs |
Monitor | Alienware AW2518H + random Dell monitor lol |
tendonhttps://logs.tf/3181174#76561198870764276
imagine doing 20,000 dpm and your team still loses
dumpster thread
scrim 5 nights a week for 2 hours a night, 10 hours per week so 40 per month, 120 per season. you make $100 in the bottom half of invite so it's $0.83 per hour (not including demo reviews, preseason scrimming, pugs etc.)
that being said you don't need to play in every div to play in invite
my math is shit i put the numbers the wrong way its 83 cents an hour lmao
halftime and tac pausing accomplish the same goal, the difference is that only one of them can last like 20 minutes because someone needs to let their dog out or clean their kitchen
After playing at fullerton, I think getting rid of halftime altogether is way better for pace of play, tac pauses are a thing and teams haven't played with the config enough to figure out how to use them correctly. 4 minutes seems like the sweet spot, I'd rather the reset be faster than slower because it allows a higher percentage of the game to be actual fights.
Also hard agree with zesty on overtime, allowing the opportunity of a comeback after the time ends means teams can play more composed as the time decreases even if they're losing. We've had at least two matches during the regular season where the momentum shifted in our favor, but we got cut off by the time limit before we could overcome the round deficit.
cu@, last one was a banger, hopefully this one is even better
not trying to throw shade but didn't you spend the entirety of last season not wanting to play invite?
I mean lowkey they hired sigafoo for a reason, faceit clearly sees potential in tf2. I think it's a bit hasty to say they're abandoning it altogether, but from what it looks like they don't know the best way to match their wants with tf2 players wants.
Idk man I've seen you start beef on Twitter
Do you know how difficult it is to start beef on TF2 Twitter? There's like 4 people that actively use that website in this scene.
Other people aren't responsible for your reputation. You also need to realize that a week or a month of having a changed attitude isn't going to offset the longer period of time you've been acting the way you have. It'll take time but the biggest thing you need to stop if you actually do decide to change is reverting back to your old habits, cuz that destroys any credibility you build up.
I think legit played invite in S3 or S4? I know he played S5 but on a team that got 0 wins so YMMV on that one
dont read chat...