drainingtostayhappy
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SteamID64 76561198797823116
SteamID3 [U:1:837557388]
SteamID32 STEAM_0:0:418778694
Country Haiti
Signed Up July 19, 2018
Last Posted May 14, 2024 at 7:39 PM
Posts 37 (0 per day)
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#3 Every point tierlist in TF2 General Discussion

https://cdn.discordapp.com/attachments/1004829436841046217/1240087447027843132/my-image.png?ex=664548ef&is=6643f76f&hm=3ac79715c1766243a9fe1d66ac5c130492be58365508cb376a61aff0d6811516&;

posted 5 months ago
#2 fraggers in gravy s15 advanced in Recruitment (looking for players)

this team is so gay dude join this if you're really gay
dalenu is chill i guess

posted 5 months ago
#2 BaconBlitz lft adv solly in Recruitment (looking for team)

The infinite monkey theorem is straightforward to prove, even without appealing to more advanced results. If two events are statistically independent, meaning neither affects the outcome of the other, then the probability of both happening equals the product of the probabilities of each one happening on its own. Suppose a typewriter has 50 keys, and the word to be typed is "banana". Typing at random, the chance that the first letter typed is b is 1/50, as is the chance that the second letter typed is a, and so on. These events are independent, so the chance of the first six letters matching "banana" is (1/50)^6. For the same reason, the chance that the next 6 letters match "banana" is also (1/50)^6, and so on.

Now, the chance of not typing "banana" in each block of 6 letters is 1 - (1/50)^6. Because each block is typed independently, the chance, X, of not typing "banana" in any of the first n blocks of 6 letters is X = (1 - (1/50)^6)^n. As n grows, X gets smaller. For an n of a million, X is 99.99%, but for an n of 10 billion X is 53% and for an n of 100 billion it is 0.17%. As n approaches infinity, the probability X approaches zero; that is, by making n large enough, X can be made as small as one likes. If we were to count occurrences of "banana" that crossed blocks, X would approach zero even more quickly. The same argument applies if the monkey were typing any other string of characters of any length.

The same argument shows why infinitely many monkeys will (almost surely) produce a text as quickly as it would
be produced by a perfectly accurate human typist copying it from the original. In this case X = (1 - (1/50)^6)^n where X represents the probability that none of the first n monkeys types "banana" correctly on their first try. When we consider 100 billion monkeys, the probability falls to 0.17%, and as the number of monkeys n increases to infinity the value of X (the probability of all the monkeys failing to reproduce the given text) decreases to zero. This is equivalent to stating that the probability that one or more of an infinite number of monkeys will produce a given text on the first try is 100%, or that it is almost certain they will do so.

posted 6 months ago
#99 ban the lochnload next szn in TF2 General Discussion
MiG-21biskooturtleThe Loch N Load has been in the game for so long and people didn't use it, i think theres an argument for people just being worse at the gamePeople just have a tendency to completely ignore or downplay the advantages a different weapon has and hyperfocus on the disadvantages, and that only changes with actual serious use. Look at CS:GO, the AUG existed since 2014, but it only started getting use when valve reduced its price to buy, and still was used after the price was increased because the pro community knew how good the gun was, similar things happened to the Krieg.

Pre nerf Iron bomber came out the same day LnL was nerfed. I'm sure there were players who were aware of what LnL was capable of even after the nerf, and that it was a very underrated weapon but iron bomber was just way too good to switch off.

posted 6 months ago
#79 ban the lochnload next szn in TF2 General Discussion
NURBEYWatching people play invite these last 2 years is like watching the game actively devolve because of the lack of critical thinking skills anyone wants to put into any of their gameplay.

What about the lack of critical thinking skills you put into grooming minors a few years ago

posted 6 months ago
#37 Math lft in Recruitment (looking for team)

loch n load merchant unfortunately

posted 6 months ago
#61 MiG-21bis LFT in Recruitment (looking for team)

Thanks for saving my cat the other day mig you are a hero! Also your lambo looks really good :thumbsup:

posted 6 months ago
#70 Main Team Joint Statement #2 in TF2 General Discussion
hellstarhttps://logs.tf/2895918

I don't like going off of logs alone because logs can't really tell you all that happens in a game but out damaging elijah on 80 acc should at least put you on a watchlist. Perhaps he was just that much better than a cheater but sharing a roster history with elijah and mxr doesn't help his case either.

posted 6 months ago
#20 Most influential/pioneering TF2 player in TF2 General Discussion

not sure about most influential but skye vaccinator last holds and jarret/habib booties to mid was pretty game changing

posted 7 months ago
#10 best player in tf2 if you only saw their frag vids in TF2 General Discussion

rivka kjkuod rive

posted 7 months ago
#45 fancyson lft in Recruitment (looking for team)

https://cdn.discordapp.com/attachments/1001897144355147807/1202771892449320970/Screenshot_2024-02-01_192322.png?ex=65ceab9d&is=65bc369d&hm=17a8aefa71ccc47b7686891f79df66e5c1d32b4cdc3e60fda5d3597ee8481617&;

posted 8 months ago
#15 magic lft in Recruitment (looking for team)

https://cdn.discordapp.com/attachments/1183625019742498856/1187996796727861248/GAjy6PuXkAACtNr.jpg?ex=6598eb3c&is=6586763c&hm=904f2a2a8e2916b4b21694fd3c8da336af7fcbf1f9b7e746cd922c19923bdbe8&;

posted 10 months ago
#14 THE FINALS in Other Games
CondoMVery fun game, feels like a mix of Apex and COD, fun twist on battleroyale genre.
Grinded the beta to diamond 1 and will def keep playing.
To stay alive I think they definitely need to keep adding more content. Only 1 extra map from open beta to release feels kinda sad. Needs more gamemodes and gameplay variety to not die in a year.
reecedef needs some tweaks with the balancing. everyone ive played with thinks light is over tuned (dashes, cloak, stun, and damage output are all unreal) but apparently on reddit they think light needs buffs lolLight is very strong in solo pubstomp 1v1 play but in coordinated play Heavy and Medium eats, MMH MHH was(is) easy meta.
You can dominate lobbies with light mobility and fast 1v1's but very easy punished by positioning and 1v2 2v3.
Higher HP + Dome shield, RPG, Autoshotty, Defib, Recon and Heal Beam all way too damn good to replace with puny Light character.

All the classes are busted in their own right and it kinda matters more how you play the class than what class you play. Heavy for oneshot dmg in closerange, high hp + shields. Medium for wallhack, insta-revive, mid-range laserbeam. Light for fast objective play and insane 1v1 dmg.

One good glitch nade and light cancels all those abilities. Like you said it matters more how you play the class doesn't feel like there is a defined meta atm. I will say though it feels kinda stupid that light can go invis and 2 tap any build. Imagine if the spy had scout speed and a stronger scattergun.

posted 10 months ago
#2 Looking for tf2 movment paper in Q/A Help

https://www.dropbox.com/s/jr00chyg20vuibd/Review.pdf?dl=0

posted 11 months ago
#3 Does anyone have any tips for aiming as scout in TF2 General Discussion

https://youtu.be/N_18DIUfUWE?t=1210

your aim is not as good as you think it is start doing targeted kovaaks practice if you really care about aiming on scout
also the clockwork guide doesn't really hold up to today's standards but it's good for starters

posted 11 months ago
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