$650 is very literally 40 hours of work at 15$/hr and there are 6 of you.
Account Details | |
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SteamID64 | 76561198070633688 |
SteamID3 | [U:1:110367960] |
SteamID32 | STEAM_0:0:55183980 |
Country | United States |
Signed Up | November 27, 2015 |
Last Posted | March 17, 2025 at 8:52 PM |
Posts | 871 (0.3 per day) |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | pulsar xlite v2 |
Keyboard | quefrequency rev6, oil kings |
Mousepad | Artisan FX Zero |
Headphones | |
Monitor | cheap 240hz with obvious ghosting issues |
RahmedThanks I forgot about this thread
https://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Shinygoldfish.jpg/1200px-Shinygoldfish.jpg
every clip being a last fight where heavy is good or the other team throwing so hard it looks staged is very funny
I use AI for tedious but simple stuff. Regex, excel formulas, python list comprehension, stuff like that. Usually a 1 liner of some sort that I can thoroughly test without too much effort. Sometimes when I have to implement a new concept or understand some terminology AI is nice as well. "What is X in the context of Y" sort of thing. If the stakes are low that can be a lot quicker and more effective than reading the docs, or it can help you to narrow down what docs you need to be reading. I do not trust AI to be more than like 70% correct even on a good day, so I really don't like using it for anything other than getting a jumping off point or generating something that can very easily be tested and corrected.
Keep it out of art.
this post doesn't have enough Defender of the Fatherland Day spirit, tonight you will be visited by 3 ghosts.
plumI think this is already a good enough reason for many people to download an additional mod (assuming the anti-cheat is of sufficient quality). But maybe I'm being too optimistic?
I definitely think its a good enough reason! The issue is the enormous dev effort.
You're stripping VAC from the equation and your solution needs to be much, much better before its worth it for leagues to even think about switching. There are people in the community with the skills and knowledge to do this pretty well it would just be a major lift. In fact my understanding is that people like steph have done some really cool anticheat work on similar standalone TF2 mods (not sure which one off the top of my head, but I've heard good things). The tech is possible, its just a wild amount of ongoing effort by people with very specialized knowledge and limited time. This is especially the case as leagues/ pugs switch over and the cat and mouse game with the cheat devs ramps up.
I don't think that anything in this vein actually gets made for a multitude of reasons, but man the anticheat implications are exciting. You reduce scope enough and there may be a real argument for just treating this as a glorified league client.
dannythe playerbase being split (or walled off) further by using a promod would have to bring in some pretty hefty benefits to make it worth it
I actually don't think this is true. Properly done, installing a free game where all of your items and stuff can still be used with 1 click directly from the store page is much less of a barrier to entry than what we currently have.
Cool that valve has basically given a full green light to a project like this existing now. What sort of things would we actually want to see that couldn't be achieved with just server plugins? I can think of a few but not enough to justify a full standalone promod.
- More visual options (flat textures, no restrictions on viewmodels, larger max fov)
- Merged optimization improvements from like teamcomtress
- Sane default settings and a general optimization of the pipeline from install game to play 6s on a server with other humans
Everything balance related doesn't really need a standalone mod. You have been able to do balance stuff with server side plugins for almost 2 decades and we don't do that. If there are compelling reasons to require something standalone I'm all for it, especially now that the fractured community argument that has been going around for 10 years is less relevant. In game items and what not being usable is a huge win. Maybe anticheat is the real upside. I'm pretty confident that a standalone client would provide some real options for properly implementing and maintaining an anticheat system.
godspeed youngman i forgive you for surfing in ammomod o7
tf2cc runs pugs for new players, newbie cups where you are assigned a team and a coach and get to play with and against other new players as well as a ton of other resources for getting into 6s. There is a ton of great stuff there, join the discord it is exactly what you're looking for.
newbie.tf also runs mixes every friday night where you can play some pick up games under the supervision of an experienced coach.
edit: oh you're EU. I think tf2cc is the only one of these two that has EU stuff going on.
cu@ its like insomnia in my damn backyard
first real PTO I've taken since 2021 I will be vibing in new and interesting ways