Liking the amount of detail you took into masking every element, amazing work googler!
Account Details | |
---|---|
SteamID64 | 76561198028189226 |
SteamID3 | [U:1:67923498] |
SteamID32 | STEAM_0:0:33961749 |
Country | United States |
Signed Up | October 28, 2012 |
Last Posted | November 14, 2017 at 10:42 PM |
Posts | 611 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | standard |
Raw Input | 1 |
DPI |
450 |
Resolution |
fullscreen |
Refresh Rate |
hz |
Hardware Peripherals | |
---|---|
Mouse | zowie fk |
Keyboard | ducky |
Mousepad | qck |
Headphones | grado sr80i |
Monitor | some cruddy asus monitor |
wareya- At the start of each match, there's a default banlist that bans items that people tend to ban and allows ones that they don't. How this is decided isn't important to the rest of this concept.
- There are two phases to voting: nominations and votes. First, weapons will be nominated to switch them from banned to unbanned and vice versa. To avoid solo griefing, a certain number of nominations is required for a weapon to go to the voting phase.
- During the voting phase, every player must vote "ban", "unban", or "don't care" on the given weapons. Weapons with more "ban" than "unban" or vice versa will be given that status. Weapons with a tie will retain their default status.
- If someone doesn't vote on a weapon before the voting phase is over, they're counted as a "don't care" vote on that weapon.
- The whitelist is generated and activated once the voting phase is over.
This system avoids the following problems that other voting systems have:
- Extremely time consuming (avoids voting on every weapon by using a nomination phase)
- Majority of players don't care enough to vote at all (avoids players not voting at all in an optional "vote on whatever weapons you care about" system by presenting them a set of weapons to vote on which reduces thought required to engage with the system -- just vote on what gets presented to you, don't think about what you want to vote on)
- Players don't care to change their previous opinions after a weapon is changed from unbalanced to balanced (avoids flaw of "premade before match list of desired bans/unbans" type voting which was proposed to solve the time problem of voting on every weapon directly)
- Doesn't represent the nature of tf2 weapons effectively (dota style pick/ban system)
except then all the stuff you vote on most likely won't be used anyway
pick ban can't really work for 6s because all of tf2s weapons fall into three categories:
downright awful (phlog, liberty launcher)
sometimes viable (direct hit)
useable all the time (stock weapons/conch/wrangler stuff like that)
and when you start playing pick/ban where each team has like 5 item bans no one bans the shitty weapons, they ban all the stuff that is considered really good, an example could be like gunboats
now you've just put one player on each team out of his comfort zone (unless you're wonderwall or memphisvon) and they will most likely not do as well, and this could affect the outcome of the game.
and the solution to this is what? to setup a list of items classes need to function correctly, well that's like the stock loadouts of every class (kritz/xbox/gunboats/escape plan/basher) and then all of the sudden you have the old 6s again because there's no reason to use other weapons over these already cream of the crop weapons
if valve wants to put pick/ban in 6s they need to balance all the weapons accordingly, but then that messes with highlander and now you're back to square one.
pretty much airblast bugs need to be fixed and maybe make it proximity based/airblast depending on where you hit them like splash damage
and reserve shooter needs to be removed from pyro so it can finally get a buff on soldier to make it even somewhat viable
pyro also needs to have like more item variety as there are alot of items but no one really uses anything but degreaser shotty flare axetinguisher and the powerjack
Amaryllis"Austin, Texas, is another impending Google Fiber city. Just the announcement of Google’s plans caused Time-Warner Cable to increase its Internet speed sixfold at no increase in cost."
This is what really irritates me -- the fact that they COULD increase speeds, but will not do so unless competition makes them.
market monopoly in a nutshell
And then there's all of us that don't live in a big city and won't get it.. :/
Woo! Hope to see another great season of invite.
Hoping to see DRS pull a win here, should be an excellent match regardless of who actually wins though
im serious this kid is the godchild of mge
like 10 hours a day in mge
also is 13 years old
massive mge prodigy
only plays mge
is soldier main
I have ath-m50's and they are amazing, no complaints at all, excellent highs and lows and solid mids.
Pretty expensive though, 100% worth it.