CardfightGamer
you need to preload it using method(s) described in this thread
Account Details | |
---|---|
SteamID64 | 76561198028977400 |
SteamID3 | [U:1:68711672] |
SteamID32 | STEAM_0:0:34355836 |
Country | Czech Republic |
Signed Up | July 25, 2014 |
Last Posted | November 23, 2024 at 1:40 PM |
Posts | 818 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
CardfightGamer
you need to preload it using method(s) described in this thread
edinis it possible to hide the hand on the left when you are using the original for soldier, spycicle for spy, etc
yes
but not using this
try https://gamebanana.com/skins/124706
Wiethoofddeguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
In your modelpanels_kv > itemomdelpanel add:"itemmodelpanel" { "use_item_rendertarget" "0" // fix for transparent icon "inventory_image_type" "1" // higher quality icon }
already there
i tried removing allow_rot and setting it to 1 didn't help
how did you change to different dxlevel, is it possible that it's being overridden in one of you configs? load the game and type "mat_dxlevel 98" into console
are you using pure tf2?
#2
doubt it's his viewmodel that's hidden
https://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
CollaideAlso, whenever I use vtfxhair "sniper" (any weapon) it doesn't show up while other vtfxhairs work fine. Not sure what the issue is as with default hud, and other custom huds this doesn't happen.
this hud has a material called sniper in the thumbnails folder, rename the one you're using or delete this one
WiethoofdYou can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.
i've tried this before and again it worked in sv_pure 0 but not in 2
OctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
shamooui
it's a wavesui (https://github.com/Hypnootize/Wavesui-Hud) mod iirc
also http://www.teamfortress.tv/45899/wut-hud-crosshair-cfg-thread
kuzanagiI don't think it's that, i tried changing it but it didnt make any difference .
And also, the command mat_trilinear 1 is in the stability config too .
then try mat_antialias 1
kuzanagi
mat_trilinear 1
Eemes
check newest version mate
burgers play that version but we're stuck 3 versions behind
Kraythttps://store.steampowered.com/app/611500/Quake_Champions/
Free for some reason or another
do i still have to pay to airstrafe