you have a key bound to "cl_trigger_first_notification", probably somewhere close w s a d, visit your /cfg/config.cfg and look for this command
Account Details | |
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SteamID64 | 76561198028977400 |
SteamID3 | [U:1:68711672] |
SteamID32 | STEAM_0:0:34355836 |
Country | Czech Republic |
Signed Up | July 25, 2014 |
Last Posted | November 23, 2024 at 1:40 PM |
Posts | 818 (0.2 per day) |
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bearodactylSizzlingCalamariIn mumble dev snapshots:thats been a thing in the beta for a good while now hopefully they add it to the non beta version tooThe output volume of individual users can now be adjusted locally
https://wiki.mumble.info/wiki/Upcoming
there is no reason not to use the snapshots, if you experience problems you can just try slightly older version which will still have all the features, it's mostly stuff a user wont notice being changed
i've been using them for years and only once had to roll back because the newest simply wouldn't work (the next one did)
HomelessGuyI recently downloaded the viewmodel mod, and i have all classes for their primary set as hide viewmodel, and show weapon inspect. But on pyro, this seems to be broken, as it is constantly inspecting without me doing anything, covering up a lot of my screen. Anyone got any idea to fix this?
Cheers
yttrium posted a guide how to fix it yourself in this thread or can use mine few posts above which are fixed (except demo pain train inspect)
ubers dropped
(on a medigun)
alias medslot1 „slot1;r_drawviewmodel 1;viewmodel_fov 70“
alias medslot2 „slot2;r_drawviewmodel 0;viewmodel_fov 0“
alias medslot3 „slot3;r_drawviewmodel 1;viewmodel_fov 70“
bind 1 medslot1
bind 2 medslot2
bind 3 medslot3
you can find demos from recent etf2l games here: http://etf2l.org/demos/
demos from old seasons and lans: http://demos.igmdb.org
demos from esea can be found on match pages on the right side¨
are usually stv, so you're gonna have to look for a team rather than a player
wtzdoes any1 have the custom killfeed used in https://www.youtube.com/watch?v=RU225tPRMbM
tyty
flyyyyWhat about razorback? You charge uber as fast as if the person you're healing is injured.
No you don't since when sniper with razorback is 125 he's also fully buffed, so you build at slowest possible rate
prsnim talking about banning the crossbow since i wasnt even playing tf2...
people keep arguing that its the only thing which makes medic fun but if you play medic solely because of the xbox you shouldnt play him
True
GrapeJuiceIIIdegushould be 100-50 imoNo thank you. you’re just boosting the close range healing ability of the bow and further decentivising using the medigun for straight healing
now, most of the times you will do around 85 (from minumum 75), so with 100-50 it would still be around 85 but it would reduce the most annoying part and origin of most complaints
also same as today you'd end up with uber disad if overusing it
GrapeJuiceIIIHeal range should be 50-100 not 75-150.
should be 100-50 imo
it's overpowered, shouldn't be banned, should get a nerf. don't like the unlock
it makes the medic skill ceiling higher (by not much), because it requires aim and movement prediction
it lowers the medic skill ceiling by big amount by reducing the skill of managing your team's health since you don't have to really think who you heal with your medigun you just shoot 3 arrows with the same effect and in fraction of the time
i healed the heavy for 500 hp with crossbow with the same level of aim medigun would require
driftacopperrI left 5 mins into the game -_-
https://i.gyazo.com/9504401b72687396711898877031b7bd.png
https://i.gyazo.com/d8d80698e18b192794d8c3398207eed8.png
i arent think that
i know i'm defending copper here but it sometimes shows 30 mins even when you didn't play the entire match
TraitorDoes anyone know why prec wont record faceit matches? i set my prec to record all matches but it still wont work for me.
because of the individual player ready up thing, need to do it manually by prec_record
oh i see where's the problem, create a .txt file called hudanimations_manifest.txt, put it into scripts and insert:
hudanimations_manifest
{
"file" "scripts/hudanimations.txt"
"file" "scripts/toonhudanimations.txt"
"file" "scripts/hudanimations_tf.txt"
}
you've done some customizations which resulted in the file missing