gedu
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SteamID64 76561198028977400
SteamID3 [U:1:68711672]
SteamID32 STEAM_0:0:34355836
Country Czech Republic
Signed Up July 25, 2014
Last Posted November 23, 2024 at 1:40 PM
Posts 818 (0.2 per day)
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#577 cp_sunshine (5CP) in Map Discussion

did anyone test the official version in 6v6? it wasn't played in esea last week and in pugchamp there's rc9 beeing played

it's unpopular opinion but i like this map

posted about 8 years ago
#3 How do I delete tf2mate? in Q/A Help

to nedává smysl

posted about 8 years ago
#75 yttrium's competitive viewmodels in Customization

can this be made vise versa? i mean forcing viewmodels on for certain weapons (lets say mad milk) and still have ability to toggle on/off for the rest (pistols)? and if, how can i achieve it?
thanks

posted about 8 years ago
#1418 PC Build Thread in Hardware

#1418
Then I'll get Be quiet! Pure Power BQT L8-CM-430W
Thank you one more time :)

posted about 8 years ago
#1415 PC Build Thread in Hardware

#1415
I went with semi modular PSU you suggested (other ońe isn't in stock) and with 2400 RAM.
Thanks a lot once again!
EDIT: are you sure about wattage of PSU? I checked others builds you suggested and there's usually a 500 W or more PSU, like here or here. I'm planning to buy new GPU (Radeon 480?) before the end of the year.

posted about 8 years ago
#1411 PC Build Thread in Hardware

hey, finaly build for myself

CPU: Intel Core i5-6600K
CPU Cooler: SilentiumPC Grandis XE1236
MB: GIGABYTE Z170-HD3P - Intel Z170
RAM: Kingston HyperX Savage Black 8GB DDR4 3000
Case: NZXT S340
PSU: CORSAIR CX Builder Series Modular 600W

Price: 16 592 CZK (615 €)
Shop: https://www.czc.cz/

Budget: 17 000 CZK (630 €)
I will be reusing my disks (120 GB SSD and 1 TB HDD) and GPU (unless i find out integrated one is better then my HD 6850 witch i plan to replace later)
Is in this price category and with this CPU worth going with water cooling (eg NZXT Kraken X31 is in budget) when i'm planning to overclock?
I know could get a cheaper case but i want to invest a bit into aesthetics

Thanks for any feedback or advice!

posted about 8 years ago
#4 cfgs and saved adv options don't work in Q/A Help

are you sure you have your configs saved correctly? (eg tf\custom\myconfigs\cfg\soldier.cfg)
aren't these files just .txt files, if you have hide file extensions option on (i've seen one guy having soldier,cfg.txt wondering why it didn't work)
regarding the adv options, it's weird but just google the commands and put them into autoexec

posted about 8 years ago
#20 can we still use viewmodels now? in Q/A Help
BlitheWhy doesn't valve just let us use 90 fov and just fix their viewmodels smh

there was custom viewmodel fix up to 100 (i think) on workshop :(

posted about 8 years ago
#11 can we still use viewmodels now? in Q/A Help

i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

posted about 8 years ago
#131 Transparent Viewmodels in any HUD in Customization
DamnEasydeguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn

http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal

ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)

posted about 8 years ago
#129 Transparent Viewmodels in any HUD in Customization
DamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn

posted about 8 years ago
#127 Transparent Viewmodels in any HUD in Customization
DamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.

it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

mat_motion_blur_enabled 0

http://i.imgur.com/tBcrdFN.png

mat_motion_blur_enabled 1

http://i.imgur.com/xGo1gTR.png

i talked about it because it might be concidered as hacking/cheating

posted about 8 years ago
#5 So are viewmodels forced now? in Q/A Help

if you want to disable them, i edited transparent viewmodel mod to effectively disable viewmodels

http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124

posted about 8 years ago
#124 Transparent Viewmodels in any HUD in Customization

edit: nvm i did on my own :)

if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide

http://i.imgur.com/tpXr7Vy.png

edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)

posted about 8 years ago
#179 MAJOR TF2 update for 7/7/16 (Meet Your Match) in TF2 General Discussion
MedusaHonestly, this new 'casual' system is fucking terrible, I can't even choose which map I want to play.

i cant even play :(
i was trying to connect for past 30 minutes

posted about 8 years ago
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