did anyone test the official version in 6v6? it wasn't played in esea last week and in pugchamp there's rc9 beeing played
it's unpopular opinion but i like this map
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did anyone test the official version in 6v6? it wasn't played in esea last week and in pugchamp there's rc9 beeing played
it's unpopular opinion but i like this map
can this be made vise versa? i mean forcing viewmodels on for certain weapons (lets say mad milk) and still have ability to toggle on/off for the rest (pistols)? and if, how can i achieve it?
thanks
#1418
Then I'll get Be quiet! Pure Power BQT L8-CM-430W
Thank you one more time :)
#1415
I went with semi modular PSU you suggested (other ońe isn't in stock) and with 2400 RAM.
Thanks a lot once again!
EDIT: are you sure about wattage of PSU? I checked others builds you suggested and there's usually a 500 W or more PSU, like here or here. I'm planning to buy new GPU (Radeon 480?) before the end of the year.
hey, finaly build for myself
CPU: Intel Core i5-6600K
CPU Cooler: SilentiumPC Grandis XE1236
MB: GIGABYTE Z170-HD3P - Intel Z170
RAM: Kingston HyperX Savage Black 8GB DDR4 3000
Case: NZXT S340
PSU: CORSAIR CX Builder Series Modular 600W
Price: 16 592 CZK (615 €)
Shop: https://www.czc.cz/
Budget: 17 000 CZK (630 €)
I will be reusing my disks (120 GB SSD and 1 TB HDD) and GPU (unless i find out integrated one is better then my HD 6850 witch i plan to replace later)
Is in this price category and with this CPU worth going with water cooling (eg NZXT Kraken X31 is in budget) when i'm planning to overclock?
I know could get a cheaper case but i want to invest a bit into aesthetics
Thanks for any feedback or advice!
are you sure you have your configs saved correctly? (eg tf\custom\myconfigs\cfg\soldier.cfg)
aren't these files just .txt files, if you have hide file extensions option on (i've seen one guy having soldier,cfg.txt wondering why it didn't work)
regarding the adv options, it's weird but just google the commands and put them into autoexec
BlitheWhy doesn't valve just let us use 90 fov and just fix their viewmodels smh
there was custom viewmodel fix up to 100 (i think) on workshop :(
i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots
DamnEasydeguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)
DamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
DamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
mat_motion_blur_enabled 0
http://i.imgur.com/tBcrdFN.png
mat_motion_blur_enabled 1
http://i.imgur.com/xGo1gTR.png
i talked about it because it might be concidered as hacking/cheating
if you want to disable them, i edited transparent viewmodel mod to effectively disable viewmodels
http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124
edit: nvm i did on my own :)
if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide
http://i.imgur.com/tpXr7Vy.png
edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)
MedusaHonestly, this new 'casual' system is fucking terrible, I can't even choose which map I want to play.
i cant even play :(
i was trying to connect for past 30 minutes