Bloodis ...the use of map only mechanics, such as sticking yourself to an invisible wall, for example on Product, from where you can gain information about what's happening in the map without being able to be damaged by enemies is not allowed.
this is confusing, how is sticking to a normal wall a "simple game mechanic", but when that wall is some invisible clipping instead of a displacement or something why does it suddenly become a map mechanic? would it be fine to wallbug on invisible clips if they didnt let you see any extra information?