that stream was really great btw, do more sometime
Account Details | |
---|---|
SteamID64 | 76561198022613075 |
SteamID3 | [U:1:62347347] |
SteamID32 | STEAM_0:1:31173673 |
Country | United States |
Signed Up | January 26, 2017 |
Last Posted | June 29, 2024 at 1:38 AM |
Posts | 1570 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
^ this is like three hours of work to fix something that is probably esea's fault anyway
this is a 6s website mostly. you want:
http://www.ugcleague.net/forum/forumdisplay.php?61-Players-Looking-for-Teams
one of our players "rang for another team"
by joining their roster
and now can't rejoin ours until after our next match
hmm
https://www.faceit.com/fi/organizers/d7ddc9fd-be55-4fbe-852b-d02154d85f38/
be honest about your skill level, learn the rollout, have a thick skin, you'll learn fast
for demo on b4nny's stream last night right before their match he showed habib a couple of fast demo rollouts. there's not gonna be a better source of info for this.
Moist_masterhttps://puu.sh/Are89/fc5b98d8bc.png
close tf2 completely before joining the server from the client?
forgot to mention, there's some weird clipping behavior on that ornamental hook thing on second spire, the side facing toward mid. if you jump above so you'd normally pass through it, sometimes you get hung up briefly.
this is the nicest way they could think of to tell us its over
it's not a zero sum game. money in esports is a good thing.
where are these schools that have "esports advisors"
still waiting for the day any of these great dm high invite teams gets the synergy froyotech has. that's the missing piece to knock off first place
no particular reason not to post here except i think most people who browse tftv are above steel skill level so you may not have much luck
anyway the ugc forum is the best place to look http://www.ugcleague.net/forum/forumdisplay.php?62-Teams-Looking-for-Players
as well as the ugc discord
the middle forward spawn is recessed slightly into the wall so if you try to rj off it to the side, you strafe into the wall and get blocked. forward forward spawn isn't like that.
edit: i like twiggy's comment, and kinda think second could be reworked a fair bit, which might also help not make the map seem five miles long