haikufortress
Account Details
SteamID64 76561198064621082
SteamID3 [U:1:104355354]
SteamID32 STEAM_0:0:52177677
Country United States
Signed Up February 18, 2015
Last Posted December 18, 2015 at 6:46 PM
Posts 7 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#2278 HUD editing: short questions, quick answers in Customization

New update has messed up loadout menu, the description when you hover over has shifted to the right so you can't see the whole description.

Is there a fix?

posted about 9 years ago
#1109 HUD editing: short questions, quick answers in Customization

Hi! Anyone know how to move the vaccinator resist icon/shield on the top left:
http://steamcommunity.com/sharedfiles/filedetails/?id=426398940

posted about 9 years ago
#987 HUD editing: short questions, quick answers in Customization

Heya, on the Class Select Panel I have my class numbers centered to be under the class symbol, however on servers (usually comp) with class limits it makes everything unaligned:

(http://steamcommunity.com/sharedfiles/filedetails/?id=406718281)

Does anyone have a solution which makes it aligned both with class limits on and off?

-----------------

Also how do I make certain boxes not appear when the scoreboard is up, e.g. disguise box and tournament timer (which I made custom boxes for)

posted about 9 years ago
#982 HUD editing: short questions, quick answers in Customization
omnihaikufortressNo use though, still showing in game.
No worries, let's try something else.

In TooltipPanel, change the bgcolor_override from "FluxColorMainDialog" to "0 0 0 0". That'll make the background of the tooltip invisible.
Then, inside TipSubLabel and TipLabel, change the fgcolor/fgcolor_override's to "0 0 0 0" as well. Same as above.

If there are any more fgcolor/bgcolor's inside any of those panels, just set the colors to the same shit above and you should be good.

Huzzah! It done the trick, thank you very much kind sir :3

posted about 9 years ago
#980 HUD editing: short questions, quick answers in Customization
omnihaikufortressHi c:

On the MainMenuOveride where can I get rid of this pesky white box which comes up when I hover over certain elements (Report, Achievements, and Commentary)

Here's a picture:
http://i.imgur.com/kmZBf4k.png

Find "TooltipPanel". Visible is already set to "0", so try adding "enable" "0", or making the xpos/ypos "9999", or change the wide/tall to "0". You can also attempt to add "alpha" and make that "0" and seeing if that works if none of the previous suggestions do.

Let me know how you get on with that, and if none of those work, I have another complicated way of hiding that information.

Changed it to this:
"TooltipPanel"
{
"ControlName" "EditablePanel"
"fieldName" "TooltipPanel"
"xpos" "9999"
"ypos" "9999"
"zpos" "-20"
"wide" "0"
"tall" "0"
"visible" "0"
"enabled" "0"
"PaintBackgroundType" "0"
"border" "NoBorder"
"bgcolor_override" "FluxColorMainDialog"
"TipSubLabel"

No use though, still showing in game.

posted about 9 years ago
#978 HUD editing: short questions, quick answers in Customization

Hi c:

On the MainMenuOveride where can I get rid of this pesky white box which comes up when I hover over certain elements (Report, Achievements, and Commentary)

Here's a picture:
http://i.imgur.com/kmZBf4k.png

posted about 9 years ago
#928 HUD editing: short questions, quick answers in Customization

http://i.imgur.com/0npEbCx.png

Trying to move the smallresisticon, found a thread which had solution however some clipping has occurred when I tried to move it. Does anyone know the location to the file which controls the resisticons where I can extend the wide value in order to prevent clipping?

posted about 9 years ago