LegendaryRQATHEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
so how come when we told them what to fix in meet your match they ignored it and released it without patching shit
the community is like a mother to some shut in neet who refuses to take responsibility at this point lolol
LegendaryRQAI'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
ye bro i can tell you're been observing well.... your only tftv posts are either about anime, unbanning unlocks, making the learning curve simpler, making the game a successful esport like dota by simply saying "ok devs we play by ur rules"
your third post (would be second if u didnt fatfinger ur entire keyboard) on this site is
LegendaryRQABecause that's not how basically every other E-Sport works. In dota, you don't get to remove Eye of Skadi because its "unfun to play against".
in response to "What's the logic behind unbanning unlocks" and i can tell u for a fact that the way esports work is that the publishers of the game fund tournaments with specific rules (USUALLY EXISTING COMMUNITY DECIDED RULES), the community plays with these tournament rules because there's no fucking use in playing with other rules than what the majors use because the majors are what you'll focus on winning
LegendaryRQAOk, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
damn its like we got given a game, liked the mechanics, asked ourselves: how the fuck do we make this mess into a competitive game? the community decided after testing 5v5, 6v6, 7v7 and other things that 6v6 was the best way, then for a brief time people could use shit like 2 demos (which later got reduced to 1 because of how strong the class was)
cs 1.6 was also a fucking mess in the start but the community decided the best way to compete in it was by playing 5v5, timelimit 1:45 and starting money 800 (crazy how similar they are to the current csgo rules?!?!?!)
valve decided after some time to use tf2 as a testing ground for in game economies, which has later made its way to portal 2, dota 2 and csgo
( https://youtu.be/RHC-uGDbu7s and https://youtu.be/gd_QeY9uATA
kinda funny how the first video has this image with leagues written on it when talking about letting your users fight to improve your product )
while valve used to help out the community a lot (adding command to disable random crits) they have with time cared less, the Team Fortress 2 Test (game to test new weapons and cosmetics) has been removed from libraries and since theres so many items, pubs are a fucking mess, csgo casual pubs are a fucking mess
the csgo devs implemented mm to follow the rules of cs 1.6/css comp rules and people liked it
the tf2 devs implemented mm to use their own rules and people disliked it (MAYBE BECAUSE DEVS ARENT GOOD AT PLAYING THEIR PRODUCT?!?!?)
LegendaryRQAThere seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
tf2 bad mechanic = mm uses retarded rules
developer response = dont care, going silent
LegendaryRQA1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
dota 2 and every other game on this list has waaaay more devs than tf2
LegendaryRQASecond. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
were banned in tourneys before it was tested to be balanced, the devs later fixed that themselves by not allowing the MP5 to be used in comp until a month after it got into the game to avoid potential abuse of the weapon and patching it before it was in competitive play
LegendaryRQAIII) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
goat meta was complained about since the day it was used, but lets use ur logic and apply it to tf2
uncle dane made a vid on why the wrangler is op almost a week ago!!!! where is nerf?? D:
LegendaryRQAD) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
paging Copper
this virgin essay was too long for 1 post