hannah
Account Details
SteamID64 76561198094801861
SteamID3 [U:1:134536133]
SteamID32 STEAM_0:1:67268066
Country Nepal
Signed Up January 15, 2015
Last Posted April 16, 2025 at 3:32 AM
Posts 1565 (0.4 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
280
Hardware Peripherals
Mouse G Pro Wireless Superlight
Keyboard  
Mousepad Artisan Type-99
Headphones  
Monitor  
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#5 Which swole mole do you look up to the most? in Off Topic

i look up to u pankey

posted about 9 years ago
#41 koth_viaduct_pro6 release in Map Discussion
dan15Made an account just to post this since it's been driving me insane:

http://i.imgur.com/OqmUdMP.jpg
The windowsills here clip, I don't know if it's intentional or not but it makes rocket jumping using that wall nearly impossible because you just hit your head unless you go nearly flat. There's nowhere to jump to using them so I think they're essentially useless.

http://i.imgur.com/baM55TL.jpg
If you aim about where I am, you can shoot through the fence here. I know it's on blu side, I didn't check red. This is at the bottom of cliff by the health pack.

The windowsills provide hiding spots for scouts, soldiers, and spies

posted about 9 years ago
#7 Who here still uses GmangHUD in Customization

http://i.imgur.com/qjdWYNU.jpg

posted about 9 years ago
#45 Steam now has paid workshop mods in Off Topic
SuperfuzzSomeone got their hands on the paid mods from the workshop and did a quality test run through. They found that with the exception of one of the armor mods (Gifts of Akatosh), they were all pretty shit quality. Bad clipping with models, only a male version and no female version, completely OP and gamebreaking stats, not even implemented in the game properly (either have to get it through cheats, or else it's placed in some dumb spot in the world where you don't even have to find it, i.e. leaning against the wall in the starter town). The location mod included boring cut and paste textures (they used the dirt texture for the ground as the ceiling texture too), absolutely no voice acting for any of the people in the town (barely any vanilla lines even added, you basically can't interact with any of the people), and just overall shitty quality. Not to mention some of these mods add clipping and bugged textures to vanilla stuff in the game (somehow).

That's what the paid workshop represents right now. Shittily and hastily thrown together mods with pretty screenshots, designed to make a quick buck. Sure, this might change over time, but I'd expect a VAST majority of the paid mod market to be saturated with these shitty quick buck mods.

The other major problem I forsee in the long run, is when a new game like Fallout 4 or Elder Scrolls VI comes out. When the modders get ahold of the new modding tools, there has always been a period of exploration where they learn how to use it, tweak it, bend it, and get incredibly creative with it. Part of this exploration is sharing what they discover and learn with the rest of the modding community, and this always results in incredibly high quality and fantastic mods for the game that extend its life for years (see: Skyrim, Skyblivion, Skywind). But if mods are monetized, these modders aren't going to share what they discover with people because they want to have the exclusive mod that they can sell for the big bucks. This lack of sharing is going to result in overall lower mod quality, and less enjoyment for all of us nerd gamers.

I think you nailed it holy shit

posted about 9 years ago
#41 The person who posted above you... in Off Topic

Bulldozer - bull + Bill to make a very clever name

Edit: ninja'd

posted about 9 years ago
#22 The person who posted above you... in Off Topic

Alfy (kinda sounds like a first name) + a z

posted about 9 years ago
#44 old shows you guys watched growing up? in Off Topic

Spongebob

Tom and jerry

posted about 9 years ago
#15 Interest in a mouse info/player profile website? in Off Topic
ComangliaCondoMForsak3nkounterpartsrock-the thing is people should stop copying "pro gamers" they should stop buying a mouse only because a pro gamer uses it, and this doesn't goes only for mice, if you want to create something that regroups every info about best mice, i believe would be a good idea, but please, don't talk about pro gamers https://docs.google.com/spreadsheets/d/1ZzbKDmFOqsP_ut2RdctD01OEbZzbXol6HLwqVkSmZcg/edit?usp=docslist_api god tieroutdated, there are lots of new good mouses.Yup, and tons of contradictions and misinformed facts
Can confirm

G400 has the wrong sensor in that list, weighs 104g : Max tracking speed I have for it is about 4.2m/s on a QCK Heavy
G400s weighs 109g, and doesn't have the SROM smoothing at 400/800 DPI : Max tracking is about 4.7m/s on a QCK Heavy
Zowie FK 2300 DPI has jitter, 500Hz works best, and 450 dpi does feel weird so maybe added lag not sure though

the max speed testing of all those mice is fucking stupid as they use different mouse pads ranging from cloth to plastic to aluminum i.e. most mice are tested on a random surface and their's no uniformity whatsoever in the testing.
^same thing as this except with the LOD testing

Also any mice that have a braided /nylon cable cover should be have a comment stating that, my g400 died within 7 months due to wear and tear on an edge

posted about 9 years ago
#14 SoapDM Map Support in TF2 General Discussion
DontGiraffeyttriumoh and also, because that way HL scrubs can have a little bit of fun on that map during the pregame. they sure as fuck won't be having fun during the match^^^^^^^^^^^^^^^^^^The elitism is strong with this one. C'mon, why be so harsh on HL?

I think they're poking fun at HL players, and I think that the "won't have fun during the match" thing is a reference to how horribly retarded cp_steel is.

posted about 9 years ago
#11 Behind the Scenes: TF2 Production in News

Without the production quality that we have, comp tf2 might not exist

Quality work friends.

posted about 9 years ago
#69 /r/tf2 posts that make you cringe in The Dumpster

http://i.imgur.com/s5oUIuO.png

http://i.imgur.com/fdJIVN6.png

posted about 9 years ago
#10 SoapDM Map Support in TF2 General Discussion
yttriumomnificJust another thing, does anyone know dm servers that run anything beyond the usual cp_badlands, cp_freight, cp_granary, cp_gravelpit, cp_gullywash, cp_metalworks, cp_process, cp_snakewater, cp_sunshine, koth_pro_viaduct, and koth_coalplant? I always join off of the servers in the server section on tf.tv, are those the only dm servers out there?if you're talking about MGE, MGE actually has a custom map that has chunks of other maps pasted into it, and that's how it achieves multiple maps. The custom map would have to be updated to support other locations.

No I'm not talking about MGE. I mean the servers only really run a rotation of those maps, I've never seen logjam or any other maps like it on a soapdm server

posted about 9 years ago
#35 Fantasy TF2: Let’s do this! in Projects

It'd be cool for ESEA open, you could even pick yourself and carry your own fantasy team

posted about 9 years ago
#8 SoapDM Map Support in TF2 General Discussion

Just another thing, does anyone know dm servers that run anything beyond the usual cp_badlands, cp_freight, cp_granary, cp_gravelpit, cp_gullywash, cp_metalworks, cp_process, cp_snakewater, cp_sunshine, koth_pro_viaduct, and koth_coalplant? I always join off of the servers in the server section on tf.tv, are those the only dm servers out there?

posted about 9 years ago
#3 SoapDM Map Support in TF2 General Discussion

cp_croissant, cp_glassworks, koth_sandstone

yttrium I'm trying to keep SoapDM up to date since Lange isn't involved with TF2 much anymore.

A true disciple

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also don't add steel please that'd be really horrible
posted about 9 years ago
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