SOOOOOAPYMEISTERjust got 12 to play an rgl pug and we picked bagel and ended up playing an upward 6s pug
https://logs.tf/3531376#76561198049378596
played a 6s pug with 14 players also
https://logs.tf/3531379#76561198049378596
RGL, Please.
Hello friends I'm from rgl's pug team. happy to report that the issue with the wrong map being played is fixed. Sorry for the inconvenience. I suspect the 7v7 incident was due to connect leaking. We will be looking into solutions for raiding as needed in the long term, but currently the site is set up to kick everyone and make a new pass between rounds, so as long as no one is actively leaking connect it should be sufficient for alpha. If it's not kicking players or resetting the gameserver password between rounds, please let us know.
MelonssIIRC, someone mentioned HL and 6s share servers that are in short supply. In this case, why not let us provide our own servers à la tf2c? I'll admit I'm not sure what that would look like or if it would work at all, but I'm just throwing around whatever first comes to mind.
Most of the time we've got 2-3 dedicated servers online just for pugs. Altho the site currently has just one server hooked up to it bc the other two are down for maintenance at the moment. If I see that servers continue to be an issue, I'll open a few more, but 3 has usually been enough to meet our needs. I definitely agree that seeing "no available servers" can be a deterrent to adding up, so my goal for the short to mid-term will be to always have 1 more server than needed.
One of our key principals as a pug group has always been openness to all skill levels. Before the PUG site, we tended towards having newer players and a relatively lower skill level in our discord pugs. While we are glad to get as many higher skill players in games as we have been lately, we do want to entice more players to regularly add up, since a larger player pool will improve the experience for everyone, and allow for more even games at all skill levels. With these goals in mind, we appreciate those of you who care enough about our success to give honest feedback. We will try and live up to your expectations as best we can, and we thank you for your patience if/when things don't turn out like they should.
Jarrett000linked this in their discord since its not in the rgl pug thread
Thank you for the tip, dolphin monitors a thread on these forums for the public alpha @ https://www.teamfortress.tv/62849/rgl-pugs-public-alpha and I monitor the general feedback thread on the rgl forums if anyone has feedback in forum post form, sending it to those places will guarantee it's seen. There's also a channel in the RGL discord specifically for reporting bugs, #alpha-pug-bugs, the ?feedback command also works for general feedback via discord if thats your cup of tea.