Lan
| Account Details | |
|---|---|
| SteamID64 | 76561198035704202 |
| SteamID3 | [U:1:75438474] |
| SteamID32 | STEAM_0:0:37719237 |
| Country | United States |
| Signed Up | October 21, 2012 |
| Last Posted | June 23, 2026 at 7:14 PM |
| Posts | 926 (0.2 per day) |
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| Windows Sensitivity | |
| Raw Input | 0 |
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| Hardware Peripherals | |
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| Mouse | hot damn that delpo nerd gets me goin |
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Shotgun pocket still works man if ur good with it use it
nursey why r u mad at rando?
he's an autistic retard!
that's literally it
one of my favorite threads
u guys should have been in the mumble last night that shit was hilarious
〽Blockᵀᴳ: alos i guess zilly is still an idiot
this is degen hours
didn't read but plus fragged
When spy kills someone, their communication should be cut off. Period. Why do I say this? Well, this:
A spy can't be stealthy. When someone dies, everyone knows and stealth is ruined. it works in pubs because there is next to no communication, but he is a suicide class in comp. Cutting off communication when killed could resolve this. ANY KILL WOULD CUT OFF COMMUNICATION. THIS WOULD MAKE SPY HARDER TO IDENTIFY.
FINAL NOTE: Freezecam and third person corpse view and killfeed should be disabled in comp to help. It should prevent people from knowing what killed them.