b3
-moved health/ammo and added patches under them
-moved spawnpoints so one spawndoor isnt always closer
-lowered filesize
and some other garbage that i forgot
Account Details | |
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SteamID64 | 76561198119324108 |
SteamID3 | [U:1:159058380] |
SteamID32 | STEAM_0:0:79529190 |
Country | Netherlands |
Signed Up | July 28, 2018 |
Last Posted | January 29, 2024 at 7:28 AM |
Posts | 20 (0 per day) |
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b3
-moved health/ammo and added patches under them
-moved spawnpoints so one spawndoor isnt always closer
-lowered filesize
and some other garbage that i forgot
looks like someone is butthurt because he doesn't get a community item
b2b
i removed the spawndoors by making them oneway so i fixed that
-fixed spawndoors
-changed some collisions
-fixed fences on mid, you can now shoot the sides and hit a person on top (in theory)
b2a
-fixed lighting
-moved/removed some pickups around the map
-removed resupply
-lowered area left of own spawn
-fixed cap-time
-spawndoor is now 1-way
Introduction is a hydro-themed ultiduo map.
Made for the 72hr summer jam
I have no previous experience in making ultiduo maps let alone making a "competitively" viable map.
Any feedback is appreciated. Despite being in beta im still looking for gameplay improvements.
tf2maps thread: https://tf2maps.net/downloads/ultiduo_introduction_72hr.6526/
download latest (b3): https://tf2maps.net/downloads/ultiduo_introduction-72hr.6526/download?version=16038
note: no longer updating, check post #12