Serious question: what's the big "fix" that will "fix" TF2? long, whiny rant incoming
Not trying to blame you guys, but this comp community hates the offclasses and would prefer they stay the same. Most of the comp members hate 90% of the unlocks and would prefer that they just stay banned (and rightfully so, but still). You hate any other mode than 5cp and viaduct.
It's this weird circular logic, and it goes like this:
tf2 is full of unfun broken shit. We aren't going to try to fix the broken shit because that would mean using broken shit (pyro), which we don't want to do because it isn't fun, so we won't fix it, and it'll stay the same.
I've had so many arguments with people over the years on forums, ingame, and in person about how to fix the game. I get this same argument time and time again, about how they want everything to stay the same yet want valve to """fix""" everything.
No one gives a shit about 6s because 6s is nothing like actual TF2. Team fortress is very similar to overwatch, in some ways.
A heavy tries to push last on dustbowl. He has 450 health with a medic. He can't push around the corner because a sniper has a fully charged headshot waiting for him. A scout would try to harass the sniper, but there is a sentry nest stopping him. So, a spy can either back-stab the oblivious snipers, or try to back stab the engineers and sap while the heavy medic combo ubers through. A demo man got through the corner spam and is now on a catwalk, spamming the point from the right. However, a pyro came through sewer and is lighting the whole blu team on fire, making them retreat. This is TF2. Not whatever the fuck 6s is, dustbowl. 2fort. tc_hydro. goldrush. This is what people fell in love with, the teamplay and classes countering each other.
A scout can't out-DM an awake heavy with a pocket medic. A spy, or a sniper can take them out better. A scout can get past a sniper easily and harass him. A pyro has a big flamethrower that can easily hit a scout, and because scout has little health, pyro counters scout. But the heavies, the demos, and the soldiers can kill pyro with ease. The game has many counters in it that require you to cooperate with your team, much like overwatch.
So it's no surprise that the average tf2 player isn't interested in a scout/soldier Quake DM shitfest with a demo and an uber mixed in. Everything that makes TF2 unique to quake has been systematically removed in 6s, besides the uber I think.
So you ask "why is badwater and turbine in the matchmaking map pool?" Well, it's because those maps are familiar to the average player. I know sunshine and reckoner sure as fuck aren't. B4nny is the most popular comp tf2 player, and the average tf2 player doesn't know who the fuck b4nny even is.
They know who king raja and STAR_ are. They know about Muselk. These are players who make content about the base game, not 6s.
I know it sounds like I'm defending valve, but I'm really not. I'll be right there with you and be another complaining voice. But if you ACTUALLY WANT THIS GAME TO SUCCEED AND GROW, you'll have to cede a couple of things:
1. The average TF2 player will never give a shit about comp unless off classes are regularly used. This is just how it is.
2. If you want to """fix""" the game, you'll have to be willing to try things out. This means not immediately dismissing theorycrafting about airblasting, ubers, or any of the offclasses/unlocks in general. Whenever someone asks, "How can we make engi/heavy/pyro/spy work better in 6s?" you should actually answer the question instead of memeing and say "remove them"
3. TF2 was always built as a pub game, and unless it undergoes massive reworks, it will always be a garbage competitive game. If you like the gameplay of 6s, go play some quake clone. I promise you, it'll be way better than what 6s offers. Reflex, UT4, quakelive, Seriously, there's even a new game coming called Diabotical, made by a old quake pro who knows what the fuck esports are. Maybe even Quake champions will be good. Point is, You can't eat your cake and have it too.