JarateKing
Account Details
SteamID64 76561198022106397
SteamID3 [U:1:61840669]
SteamID32 STEAM_0:1:30920334
Country Canada
Signed Up December 4, 2013
Last Posted June 24, 2021 at 10:24 AM
Posts 789 (0.2 per day)
Game Settings
In-game Sensitivity 0.4964244925
Windows Sensitivity xset m 00
Raw Input  
DPI
400
Resolution
1366x768
Refresh Rate
60Hz
Hardware Peripherals
Mouse Nixeus Revel / Modded WMO
Keyboard Minivan w/ gat browns & XMIT fullsize
Mousepad Glorious PC Gaming Race
Headphones  
Monitor Dell something
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#22 May Global Whitelist Changes in TF2 General Discussion
oblaThe core values of the original Global Whitelist which involved allowing weapons which did not have compelling reasons were retained.

Can we talk about this point, I can definitely get behind transparency for all the unlocks themselves but this seems to be the major issue most people have with the whitelist. Only 31% of people actually want that (according to GentlemanJon's survey, 15% for the current whitelist and 16% for a very permissive one) with 62% against (40% shorter, 20% disliked things banned, 2% ban everything) with 7% (all those options suck) obviously not liking it but not necessarily being strongly against it.

Is there any particular reason this was done, or is this whitelist meant to be just some quick changes to the previous one with bigger changes still on the table for later?

posted about 7 years ago
#7 Desk in Q/A Help

Here's the proper ergonomics:

Show Content

https://compass-ssl.surface.com/assets/58/4e/584e5215-aedf-483f-9f43-132af7d23365.jpg?n=Windows_Ergonomics_1920_PopUp_img.jpg

It's commonly recommended to have the top of your monitor at eye level, but afaik that convention is because office use has you reading the top of your screen more than anywhere else. For gaming, you tend to focus a lot more on the middle of the screen, but because I find it easier to look down than up without moving the neck, I have the middle of my screen just a bit below eye-level. The point of this is to keep your neck straight and not bend up or down, what exactly you need to do for that might differ.

http://www.versatables.com/discover/wp-content/uploads/2011/09/ergonomics-keyboard-hands.jpg

Wristrests are pretty commonly recommended too, but they're crutches. A wristrest is bad for ergonomics, but better than the alternative of having your wrists on your desk.
The feet that increase the angle on keyboards are bad for ergonomics too. Ideally the keyboard should have no angle at all, like laptop keyboards or many custom mechs, but most keyboard manufacturers aren't on board with it because it's non-standard.

http://computeraideddesignguide.com/wp-content/uploads/2015/01/how-to-hold-a-mouse-ergonomically.jpg

http://www.aim.net.nz/wp-content/uploads/2015/05/mouse-closer.png

https://www.principlefourosteopathy.com/wp-content/uploads/2014/07/Mouse-Desktop-Positioning.jpg

Mice come in all shapes and sizes, and unfortunately very few are truly ergonomic. But the important things are to keep it as close to straight as you can (which often means getting a smaller-than-fullsize keyboard, I play on a low sens so I actually need to use either a 40% keyboard or a standalone numpad to keep it good), keep the wrist straight, and don't have it any closer or further than your forearm reach.

Basically just make sure you're able to keep a good sitting posture (back and neck straight), your arms are around a 90 degree angle from your body, but still elevated enough to keep your wrists above your keyboard and mouse. Even any one of those is more than most people do to avoid RSI so take it with a grain of salt, but I've started doing most of those and it feels a lot better.

None of my desks/tabletops I had supported this when sitting down, so I started using a standing desk, which is something to look into too.

DoggerelEdit: Is it important to not have a desk that sways and creaks every time I swipe my mouse across my mouse pad?

Yes. Not because it's bad for ergonomics or anything, but because that sounds annoying as fuck.

posted about 7 years ago
#12 Macron projected to win French presidency in World Events
AmarokMacron represents everything that is wrong with our actual system, if it wasn't to block the nationalist party most people wouldn't have voted for him if not at all.

I admit that I don't know much about the current election, but wasn't the main reason Macron and Le Pen became the two choices in the first place was because Hollande was pretty unanimously hated and screwed any chances of his party doing good, and Fillon was actually corrupt? Just seems like a shitty election in general.

posted about 7 years ago
#17 Raw Input in Q/A Help

The g300 isn't a consistent mouse. Offcenter sensor position, known jitter on many surfaces, potential positive or negative acceleration, and a 1.5 m/s malfunction speed.

I don't know enough about raw_input itself, other than that I've heard fps, fps inconsistency, and mouse hz can all have effects on its smoothness and input lag. But a better mouse will make a much bigger difference than raw_input would.

Shpeeismebarefoot_banditmake sure you are using 800dpi and like 1.5-3 in game somewhere in thereI use 1200 dpi, is there actually a reason to use 800 over 1200 or were you just saying 800 bc you know the in-game sens range for that?

If a mouse sensor's native DPI is 800, you should use 800 dpi. If it's 1200 dpi, you should use 1200 dpi. This depends a lot on the mouse sensor in question, and nowadays a lot of sensors have a range for their native dpi (notably modern Pixart sensors) so it's more something you have to research.

Recommending it with a sens and not saying what mice makes it sound like the latter though.

posted about 7 years ago
#29 Max FPS for Toaster users. in Customization
Epicpie11I'm not good with any of this, so what does pellyx mean when he wrote !!!*** PUT "ALL FILES" ***!!! in the autoexec.cfg and how do you put it in?

it means save as all files so that it actually saves as a .cfg and not a .cfg.txt

But this guide is really old and outdated and you'd be better off just downloading everything from their actual threads. Comanglia's can be found here: http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide

posted about 7 years ago
#11 Whitelists survey results in TF2 General Discussion
PuoskariIf only I was not colorblind and could differentiate those tiny squares from each other.

You can just tell by the order. The option that's the most popular will be at the top in the legend, the second biggest will be right under it, etc.

Even if you weren't having issues with color, you probably should just tell be the order anyway, since it changes for each graph (sometimes "a shorter whitelist" is the most popular making it blue, but in one graph it's the second biggest making it orange, and it's a little confusing).

posted about 7 years ago
#45 Ban the crossbow in TF2 General Discussion
rocketslayThalashIt baffles me how people have come to the conclusion that banning crossbow makes the game faster. The defending team will always trade damage more effectively than the team trying to push.

I mean, the meta has been progressively getting slower and more stalematey, coincidentally as the crossbow kept getting buffed. Not entirely just the crossbow, the demo nerf slowed down the meta a low when it came out and the medic speed buff contributed when it happened, but there's a pretty strong correlation between crossbow buffs and a slower meta.

Not to mention etf2l's experiment with banning it in their cup seemed to be pretty positive that it sped the game up and made the meta overall better.

posted about 7 years ago
#5 Ban the crossbow in TF2 General Discussion

xbow is stupid but we don't need a 7th thread on it

posted about 7 years ago
#47 Unlock survey results in TF2 General Discussion
shorasYou're a looking at it from a different point of view. You say "let's ban everything except for what's good for the game", when I say "let's allow everything except for what's bad for the game". Those would be equal if we could separate all unlocks into strictly good and bad, but we can't.

Imo "this weapon is clearly only used to dick around with" counts as bad. Not "we need to ban this asap" bad or anything, but if we're changing the whitelist anyway then it's no extra effort at all to ban things that are only ever used to be annoying and nothing more.

But I think the whole point of the follow-up survey is to see what everyone thinks about exactly that.

posted about 7 years ago
#286 can we ban most unlocks yet? in Q/A Help
CollaideI'm advocating the "think first, act later" approach.

That's why you keep getting asked "okay, but do you have anything to back you up on that?" What more thinking do we need to do first, if the opposing side isn't actually offering anything up other than "but are you sure?"

CollaideI'm not saying that means it's negligible. I'm saying we don't know it's impact.

Well, we know its impact wasn't massively positive, otherwise we'd have seen a reversal in the team signup decline instead of it just getting bigger. So all that's left is it's either negligibly positive, not impactful at all, negligibly bad, or significantly bad. Which means we either aren't really losing anything by changing the whitelist and don't need to worry, or we're actively improving things when we do.

CollaideI'm not arguing against change, I'm arguing against banning weapons because "nobody uses them therefore they should get banned", or "people who use them goof around and don't tryhard".

That's fair, and that's what I've been arguing too. I think useless weapons should be banned personally, and I've laid out my reasons why I think so. If you think they should be allowed, that's completely fine too. But the point I'm making here is that I disagree with you that banning useless weapons is some sort of huge risk that could potentially have big terrible consequences to team numbers.

CollaideI don't know which unlocks you would like to keep! There are probably lots of people who think the backpacks are stupid and should be banned.

What I'd like to see banned is anything that overall has a clearly and demonstrably negative impact on the meta / how the game is played / how enjoyable it is (in other words, actively bad weapons), or weapons with no positive impact to speak of and no usage numbers in competitive to justify it (useless weapons).

I could make a whitelist and you could nitpick it, but ultimately it comes to those two categories being banned. That's still a lot of weapons, but don't think anyone's trying to argue for a 3-item-whitelist or anything like that.

posted about 7 years ago
#6 DPM in hud info? in Customization

It's sorta already implemented. hud_damagemeter is a console command that shows your DPS, and the time can be changed by hud_damagemeter_period 60 to show DPM instead (might need to mess with hud_damagemeter_ooctimer too), but unfortunately it's locked by cheats.

posted about 7 years ago
#278 can we ban most unlocks yet? in Q/A Help

I'm not responding to everything, both because I don't want another huge wall of text, and because these few points cover most of your post.

CollaideWe don't know the impact of the whitelist / I don't want the community to shrink more

"We don't know for sure, so we should do nothing" is a terrible approach. All the information we have points to it having done nothing good. We have more information now than we did when we decided to start unbanning everything, at least. If you need more assurance that it will or won't work, you can always start polling reddit or go ask every low open player or whatever, but the information we have is enough to go off of imo.

Sure, overwatch is probably a way bigger factor, but if all that means is the whitelist's impact is negligible then we don't need to worry about "shrinking the community" from changing it. In that case we can do pretty much anything we want with it, because how much it changes the community size is a non-issue then. It's either not very significant, in which case we shouldn't worry about changing it, or pretty significant, in which case it failed horribly and we should change it asap.

CollaideSounds pretty sad, but it also sounds like the players who scored the most points won.

I'm not saying we deserved to win, and I'd be telling that story even if we ended up winning by the end of it. That's not the point, the point is that it was effective. It switched directions of a hard roll because it was just so different than anything we'd encountered before, not by them playing smarter or fragging harder but by doing a retard strat.

CollaideBut unlocks can unlock different ways of doing a strat, or make new strats (eg. soldier backpacks)

I agree, and for that reason I'd like to see them included (tentatively, because I'm not sure if those strats are actually fun and non-bull, so I'd go with more experienced players' opinions though I'm not against the idea). What do you think I've been arguing, "if it's not gunboats it's banned"?

CollaideNot necessarily, because the majority might not realise what benefits the game as whole the most. Theoretically, they could just not be concerned about this at all, but that's their choice.

I'm just saying, the only times I can remember the community being wrong about balance is when problems get exaggerated, but those same problems do still exist within the game to some degree more than they benefit the game. And I don't think it's really a problem to work off that since how big the issue is might be off, but there's still an issue with them. We, as a community, tend to be pretty good at this stuff. You're free to provide counter examples though.

posted about 7 years ago
#271 can we ban most unlocks yet? in Q/A Help
LegendaryRQAHonestly the biggest change made to the game was the Medic Speed with scouts and that has nothing to do with any given weapon, that's just a core mechanic change like the sticky nerf a little wile back.

Not disagreeing, but there's also the many crossbow buffs which definitely have changed the meta. The big arguments are how much it changed it, if the meta change was good or bad (though most people seem to agree that it was bad), and if it's bad enough that it should be banned.

LegendaryRQAI'm sorry, but until i see something in the vain of a Brass Beast Heavy pocketed by a Kritzkrieg wile a Panic Attack Engi guards them i'm going to remain unconvinced that allowing this weapons is a bad thing.

The other thing is that, whether through inexperienced players not knowing how to counter it or sandbaggers dicking around with it, this does sometimes happen at low levels. Sure, if a weapon never got used then it doesn't matter if they're banned or not, but they are used (even if it's not at the level we play or watch). So how do we approach that, should we leave them unbanned so that new players learn to deal with it, or should we ban them so that the issue never comes up at all? If a "useless" weapon is only ever used to mess with people, is that reason enough to ban it, or should it be on them to get better and win against it?

I think we should just ban them and be done with it (though really I'd be happy with pretty much any stricter whitelist), but the only reason this thread's 9 10 pages long is because a lot of people have a lot of different views.

posted about 7 years ago
#4318 HUD editing: short questions, quick answers in Customization
chostarmanKonceptchostarmanAlso, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp

inside your scoreboard.res file, alter values of things that end in "_minmode", assuming what's shown in the screenshot is the minmode scoreboard
Koncept, change the values in what way?
Im new to this whole HUD thing

You'd want them to have the same values as the non-minmode. At least, the xpos values so that it's centered, if you don't want anything else about it changed.

Or you can just ctrl+h replace-all "_minmode" to "_minmodeDisabledOrSomething" so that the minmode parts stop working and it doesn't care about them at all. Or, if it doesn't change anything else about the hud, you could even just turn off minmode in tf2's options. Those are only if you're fine with any other changes though.

posted about 7 years ago
#2 Do jump maps generally have some "fog limit"? in Videos

Map editors can include an env_fog_controller. I don't know all the details but I'd assume that'd be required, it's just that it's common practice to include it in most maps/maptypes.

It would make sense for jump maps to not have them, since jump maps don't tend to go for visuals (or when they do, they're a lot more abstract than actual tf2 maps).

Could you just decompile, add an env_fog_controller, recompile under the same name, and then load the demo with that, or is there some signature check that'd screw that up?

posted about 7 years ago
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