no >:)
Account Details | |
---|---|
SteamID64 | 76561198285115555 |
SteamID3 | [U:1:324849827] |
SteamID32 | STEAM_0:1:162424913 |
Country | Oman |
Signed Up | October 29, 2017 |
Last Posted | May 14, 2018 at 2:18 AM |
Posts | 74 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.3 (proj) 2.0 (hit) |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
|
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | G403 |
Keyboard | aaaaaaaaaaaaaaaaaaaaaaaaa |
Mousepad | Razer Goliathus |
Headphones | aaaaaaaaaaaaaaaaa |
Monitor | aaaaaaaaaaaaaaaaaaaaaa |
I am currently using the no smoke script that creates the lue explosion effect which is great but I wanat it to change a bit if it is possible. The other day I was watching elacour's frag montage and his splash effect is a white circle.
How can I change my no smoke script to a white circle like elacour's?
Thanks in advance :)
https://www.youtube.com/watch?v=FbeGyE8IPg8
video in case you need
How do i edit my config so that when a medic pops uber, the color of him and the player healed is very dark blue?
If you don't understand what I'm saying then heres an image to help! https://imgur.com/a/HNbSH
Thanks again everyone!
A huge thanks to everyone who commented on this thread. It really does help me a lot :)
I'm new to comp tf2 and willing to main medic. Appreciated if you guys would give me some tips so that I can improve on my gameplay :)
Also, I had some specific questions that I hoped some of the tftv community can answer for me (about medic)
If I have kritz 100%, when would I use it ? Whats the ideal situation for me using it?
I also have some troubletiming when I pop my ubers so my question is
When should I pop uber? Should I use it in a even uber 6v6 if my core classes are about to die ?
Sorry for having too many questions, these were just things in my mind :)
and thanks for looking at my questions and if you do answer then well, Thanks.
Have a good day boys
Have you ever done something or almost done something because you knew nothing about it? an embarrasing moment in tf2 is what im trying to say or something close to that.
when i just got started into comp (which i still am) i saw pugchamp the invite pug champs. i didn't know that it was invite or what invite was so i tried to join but thankfully i didnt :)
Why did they stop playing gravel pit after i46 or something. I thought it promoted different classes which was pretty beneficial or is it because it caused too much stalemates?
so a few days ago i created what is for a millionth time, a hot hand montage.
https://www.youtube.com/watch?v=ijeaXKgzaik
I think that I kina overused the same repetitive mems which could have been changed but this was my first montage so i gave it a shot.
if i do create another shitty montage :3 what should i improve next time ?
thanks for helping me progress with my quality
Brimstoneto directly answer your question
demo_resume
is probably the command you're looking for
Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie
host_framerate 60 // for 60fps video, for example bind [ startmovie lol bind ] endmovie
this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them
then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate
then i just edit out the frames where the demoui is showing with lightworks or something
there's decent free software out there for video editing, such as the aforementioned lightworks
you can always ''aquire'' the heavy duty software if you really feel you need it or something
as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer
this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices
edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it
Also, because valve only supports h264, the game automatically renders the demo to a .mp4 file so yeah
Brimstoneto directly answer your question
demo_resume
is probably the command you're looking for
Usually i press resume on the demo like 20 some seconds or so before i actually want to start recording, hit a bind to startmovie movienamehere and then hit a bind to endmovie
host_framerate 60 // for 60fps video, for example bind [ startmovie lol bind ] endmovie
this creates a bunch of .tga images per frame and a .wav file in your tf folder
i typically move all these to their own folder before working with them
then i use virtualdub to quickly spit out an .avi video synced to the sound
you just need to open up frame 0 in virtual dub and it'll handle parsing the rest, then choose audio from other source, and then set the framerate so that audio and video length match, it's usually very accurate
then i just edit out the frames where the demoui is showing with lightworks or something
there's decent free software out there for video editing, such as the aforementioned lightworks
you can always ''aquire'' the heavy duty software if you really feel you need it or something
as for quality, i assume you mean when youtube destroys your video after you upload it, even if it looks real nice on your computer
this is in fact, youtubes fault, but if your video is at 1440p or 4k, you get higher and higher allowed bitrates at each level, so you could record like usual, and if your computer can take it, render it out to 1440p or 4k at some like 50+ mbps or even higher depending on framerate and it should theoretically look nicer at the lower quality choices
edit: you mentioned that you're on mac os i think in your other thread, i'm sure there's alternative software to things like virtualdub that can accept .tga files as input. i recall something out there called filmora or soemthing that could do it
Thanks alot. You responded with answers way more detailed than I thought!
I'll probably be using the demo_resume as a bind because I'm not really comfortable with tga files and those type of things. Thanks for the quality answer.
Happy Holidays!
Edit: Also because I have a mac it won't work. Thanks for helping!
sorry for making so much of this shit.
i succesfully made a movie using the tf2 source recorder in game and its pretty good.
the only problem is that if i have my demoui present then it covers my screen but i need it to resume the game and start the movie. If i start the movie and then take the demo ui out while creatin the movie then the audio and video cannot sync.
So here is my solution. does any one have a bind where if I click a button it will resume the game even ithhout the demo ui present on my screen?
and also does anyn=one know how to raise the quality of my clip? Thanks for looking at 50 of my Help me threads lol
okay. I got the old method of the reddit post to work and it succesfully converted the thing to mp4 which is great. is there a way to raise the quality of this clip?