"if they love you to death never die on them" -Drake
Account Details | |
---|---|
SteamID64 | 76561198117722422 |
SteamID3 | [U:1:157456694] |
SteamID32 | STEAM_0:0:78728347 |
Country | United States |
Signed Up | September 5, 2016 |
Last Posted | December 28, 2020 at 8:02 PM |
Posts | 3017 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
DifferMocha, here just a few arguments against the idea:
1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.
2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.
3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.
4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.
5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.
Correct me if im wrong, but i thought the timer was for the whole game, and you could only use a weapon maybe once or twice and entire game, not round
And what about an on screen timer which shows how much time you have left on the item?
Ice_Cold_LemonadeMochaSukhaI think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.Ice_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.
Would the time double when two people are using it? It's just so ab usable it's not worth it.
What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"
distractionGeel9Mecha_CopVulcanAfter seeing this thread ive realized how fucked up this community is jesus, literally just bashing on newer players for having their own opinion, and half the time theyll just say "ur dumb xd" and wont even bother trying to help the player into understanding why their idea wont work out.
This would happen in any community. If you made a thread on a Quake/Cs forum and were like "U should ban the awp/railgun theyre op ive been playing for 3 months so i know a lot about the game" people would act the same way and maybe be more rude.
Doesn't make you not an asshole. Take responsibility for your actions.
???????????mecha explained why this wouldn't work when asked??????????????????? also most of the threads i've seen that were like "you're dumb xd" are ones where people eventually explained why something would never work so idk where you're getting your pessimistic, holier-than-thou attitude from. yeah sure people are like "you're dumb xd" but most of the time its because they've been playing the game and know why?
also i don't understand defending mocha when you're talking about a guy who heals an average 850 hpm and is trying to suggest things like he knows how to play the game. i mean sure there's nothing stopping you from posting but have you considered that instead of acting like something would work you should at least know how the game even works first? ofc people will call you an idiot. grow some tougher skin this isnt even the worst that could happen. when i was dropping every game like you are now you didn't see me fucking trying to suggest ways to make the game worse.
also if you're a newcomer to the scene instead of suggesting things maybe you should be reading up on what to do first instead of telling other people how to play and endlessly replying and arguing your point when people have already explained why it doesn't work
(btw why try to attract newcomers when this game is dead anyway and now steel-level demos can say the're the best in open :^))
Were not defending anyone, we also arent implying that what theyre saying is right, what we are saying is that you shouldnt be a dickhead to newer players' ideas and being so negative to them. Thats like going up to a 3yr who has the idea "how about we give evryone a trillion dollars" and saying "your dumb cunt kys". that three year old is gonna view you as the idiot you are and you havent managed to change their mind about the idea. As a more experienced player how about you use your knowledge for good instead of a being a fucking ass to people who could benefit from your teachings??? and if you looked at like the first page all it was is people saying "no", "ur dumb", "ban this retard" with no explanation at all
MochaSukhaleviathanHow would you implement this though? Like after the time, do your weapons get replaced? What if you're in a fight and suddenly you're having a new weapon. The concept is decent (maybe), but the implementation is hard.
maybe have the replacement for that weapon be stock until that person dies. or have it to where it subs the item with an item in a seperate loadout
That would be incredibly difficult to implement and i doubt valve would care enough to do something of this caliber for a relatively small community
Mecha_CopVulcanAfter seeing this thread ive realized how fucked up this community is jesus, literally just bashing on newer players for having their own opinion, and half the time theyll just say "ur dumb xd" and wont even bother trying to help the player into understanding why their idea wont work out.
This would happen in any community. If you made a thread on a Quake/Cs forum and were like "U should ban the awp/railgun theyre op ive been playing for 3 months so i know a lot about the game" people would act the same way.
Yes but those communities are generally known as toxic while this is supposed to be known as one of the nicer ones. People on here are bitching about "tf2 is dying!" And "why do other people think comp tf2 is so bad!!" When in reality the comp tf2 community is killing itself
After seeing this thread ive realized how fucked up this community is jesus, literally just bashing on newer players for having their own opinion, and half the time theyll just say "ur dumb xd" and wont even bother trying to help the player into understanding why their idea wont work out.
This seems like ultimates in overwatch, and this would really give the game a new dimension, the real argument here is if the community would like adding this new dimension. Having to coordinate what weapons everyone is using for last pushes would be interesting but most people seem opposed to it
Mecha_CopMocha you're fucking stupid please leave.
https://www.youtube.com/watch?v=vifYelSTlMo
could you stop being a dickhead and actually provide a reason as to why that's a bad idea?
im assuming that if you're getting a 240hz monitor you're gonna have a decent cpu/graphics card which can get you well above 240 frames
ScrewballWOW 300 FPS while staring at a wall and a single Heavy! IMPRESSIVE
Your FPS highs and even averages are irrelevant. The lows are what matter. I have a 12 core 24 thread Xeon 2670-V3 and i get FPS dips as low as the upper 70s. These are 3Ghz Haswell-EP cores with a shitload of cache behind them.
There was absolutely no FPS difference when going from a 7970 to a 780ti. I run 2x SSAA and there is no difference in FPS with it on or off.
i said 300 fps average, which means on good maps im getting 320+ and bad maps (like viaduct) i get 270+
Stevie and overwatch is pretty much killing tf2's player base
http://steamcharts.com/app/440#All
not really bro
sopsto get over 240 stable fps in tf2 is very hard
i hover at 300 with a 960m and a graphics config