UltraSludgeName of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX
"ActiveTimerBG" in hudobjectivekothtimepanel.res
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SteamID64 | 76561198025034421 |
SteamID3 | [U:1:64768693] |
SteamID32 | STEAM_0:1:32384346 |
Country | United States |
Signed Up | June 24, 2013 |
Last Posted | October 9, 2018 at 11:11 PM |
Posts | 144 (0 per day) |
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UltraSludgeName of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX
"ActiveTimerBG" in hudobjectivekothtimepanel.res
ShipseeDoes anyone know where this: https://gyazo.com/598f4a53e49f1b1027722f4490eb8109 is located in the hud files and the code?
Pretty sure it's in the quests folder. It's either the questitempanel_base.res or it's in the pauling folder. Don't honestly remember at this point since it's been awhile.
WiethoofdAny clock outside of MM or in the Stopwatch panel is broken, regardless of hud!
To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add if_comp to control looks/position stuff for specific hud elements.
Still having some trouble to get it to show up even in mm. While it isn't the biggest deal, it is frustrating.
nvm it works
STOGEhttps://i.imgur.com/0QnoZai.png
How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top
hudobjectivekothtimepanel.res
JBkeepertonWhat element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.
It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.
I've got the whole file, but it's still not showing up in mm.
This is what I have right now (it is more-or-less copy/pasted from NotoHUD, but with fonts changed to what I'm using).
What element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.
WiethoofdkeepertonValve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.flyingbuddyHow do I get the hud timer to display after the update?
Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.
This makes me feel a lot better. Thank you
flyingbuddyHow do I get the hud timer to display after the update?
Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.
GeaR played roamer for them, at least at the end of his time with them.
Mathblaster
but really: Starcraft and Roller Coaster Tycoon.
georgebaiiIf anyone is still wondering how to fix the target id go to your "TargetID" file in the ui of the hud and the delete the section of scripts under "TargetNameLabelShadow". Unless you absolutely must have text shadow on your Target ID this is the best thing to do to fix it.
That's what I did. That was super frustrating when it first happened.
I don't remember if I posted it, but I've been maintaining a version of this HUD from like 2012 for my own use (the one that still uses Heavy Solomon as the font, before Chippy switched to Maven Pro). The only things that don't fully work are the numbers and badge stuff on the contract page and the contract on-screen text is moved a little too far right.
I added the uber-tracking bar to the HUD (two, one for fastest and one for average) and have the see-through viewmodels on there.
Link here.
KaptainI didn't know anything had to be changed to hudlayout.res to enable the health bars, so I just searched in the hudlayout.res you linked and copy-pasted the "HudSpectatorExtras" into my hudlayout.res, and it works now, thanks!
HudSpectatorExtras { "fieldName" "HudSpectatorExtras" "visible" "1" "enabled" "1" "xpos" "0" "ypos" "0" "wide" "f0" "tall" "f0" }
Cool. Glad you figured it out and pinpointed what it was.
KaptainSorry if this has been answered before, but how would I go into enabling / adding the health bar / player name (that shows up when you spec / are dead / when you just spawned) into a hud for which it doesn't work? I'm using a quite old hud, Rad's Hud, I updated some parts but I can't get this to work. I already added the lines in SpectatorTournament.res and the font (from this post), but it had no effect.
Thanks!
While I don't know exactly what file it is, while I was updating files on my HUD, I managed to add it.
It's somewhere in any of the following from the default of:
https://github.com/MFSTATE/tf2basehud/tree/master/resource/ui/econ added all the tough break files
https://github.com/MFSTATE/tf2basehud/tree/master/resource/ui/quests added all the tough break files
https://github.com/MFSTATE/tf2basehud/blob/master/scripts/hudanimations_tf.txt updated it with all the changes I was missing (used notepad++ to see what mine was missing)
https://github.com/MFSTATE/tf2basehud/blob/master/scripts/hudlayout.res same as above
Sorry I can't help more, but I was incredibly happy to see it suddenly work and that's what got me there.
Why was Vanguard added without the non-halloween version of Sunshine being made official? Not that 5CP is popular in pubs, but it'd be nice to have in there.
dollarlayerEnieredollarlayerCan anyone tell me what HUD file I need to mess with to fix this?You need to update /scripts/hudanimations_tf.txt.
Edit: Thanks, I updated that file. It allows me now to go into the contract and decode it, but the bottom buttons are still not working. There must have been other files that need updating... Hudlayout.res maybe?
Edit 2: The file that I needed to edit to correct the problem was clientscheme.res
Now its fixed.
What did you add to said files to fix the problem? Nevermind, I didn't read enough.
Widespread_Panichow can I move the domination icon over to the right so it doesnt overlap the killstreak icon on the scoreboard?
http://imgur.com/TQxl0vW
This is a problem I'm also having.
Edit: I managed to fix this. I'm not precisely sure with what, because I did many changes before checking if they worked (oops), but I think it's in the new lines added on the Scoreboard.
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res
Killstreak image width is or the nemesis width, I think. I made mine smaller than it used to be and now it doesn't clip.