Played against CranCARRY earlier and he did a lot of damage.
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SteamID64 | 76561198025034421 |
SteamID3 | [U:1:64768693] |
SteamID32 | STEAM_0:1:32384346 |
Country | United States |
Signed Up | June 24, 2013 |
Last Posted | October 9, 2018 at 11:11 PM |
Posts | 144 (0 per day) |
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With the Saints roster, Ond Kaja is on pocket and Vani is on medic now, as far as I know. They did that in the Cyberleague tournament.
vanihttp://logs.tf/417272 we did it boys
Are you staying back on medic now? Wow, what a shame this game wasn't the casted one, going to have to watch the demo when I can.
Ond_kaja#RoadToi52
Holy shit. Did you guys play out of your mind or what happened?
KaiThePhauxI honestly don't think me, nor my team or anyone involved, is trying to say that we wanted to play with the unfair advantage.
KaiThePhauxIt's implied.
How do I make these health values show overheal and low health? I've never been able to figure out which files to edit nor knew exactly what to add.
fiestaHow to add this uber charge label near the crosshair to my hud?
Putting this in HudMedicCharge.res does it. This is from the earliest release of yaHUD. You might have to mess with the x and y positions and you will have to edit the font to be specific to your own HUD (mine is from a really old version of KNHUD that I've been keeping up to date).
"ChargeLabelTiny"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelTiny"
"xpos" "c-43"
"ypos" "c10"
"zpos" "2"
"wide" "90"
"tall" "50"
"autoResize" "1"
"pinCorner" "2"
"visible" "1" //1 enables % under xHair
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "North"
"dulltext" "0"
"brighttext" "0"
"font" "knFontBold9"
"fgcolor" "White"
}
You'll need to see what the other values in the HUD's scoreboard use for their fonts and mirror those for consistency. You'll also want to mirror the "tall" and "wide" values. Some HUDs will vary the alignment, I'm guessing yours would use east for the labels and west for the values. Again, though, look at an example from your HUD's existing values and see what the labels are aligned to versus the actual values.
I've seen a few HUDs that don't use exact x and y values, but instead use c-x values and hierarchies. I can't really tell you what yours uses since I don't have yours.
Super excited for this game. Also, the return of Zappis is pretty cool. Is he subbing for just this game or is he part of the i52 roster? He's not on the ETF2L roster while fl1p still is.
_KermitkeepertonThe longest an official can go is 40 minutes, with the first chunk being 30 minutes and the 10 minutes being if the golden cap manages to time out (this is my understanding of it, at least).
They recently changed the golden cap rule, there is now no timelimit on golden caps.
That's right. I forgot about that, thanks for reminding me. I liked that change too.
I like TF2 and play for a lot of reasons.
-It was easy to pick up but hard to get good at (similar to what got me into competitive smash).
-Really cool movement.
-Each class is expressly different.
-I thought and still think the medic is a really cool class.
-A variety of game modes.
-Only two other games have given me laughs after three years of playing it from the silly shit that can happen.
-Having a team you like playing with is magical.
-I know I still have a lot I can get better at.
-Even when I'm somewhat bored with playing, I can mess around with scripting or HUD editing to tweak the user experience more to my liking.
-I've met a lot of cool people through playing a video game.
-I can play it almost whenever I want to.
-As much as I complain about sniper as a class, he's still less stupid than sniper rifles in most other FPS games.
I really enjoy the EU ruleset if only just for scheduling reasons. The longest an official can go is 40 minutes, with the first chunk being 30 minutes and the 10 minutes being if the golden cap manages to time out (this is my understanding of it, at least). I've experienced a lot of scrims (HL and 6s) that only play the first 30 minutes anyway because playing the second half would conflict with other scheduled scrims or individuals' personal schedules as they only had that much time before needing to do whatever.
As a spectator, I prefer watching EU games because I know there will, generally, be less stalling of the to take it to the second half from the team that's down because they don't want to push out and risk giving up another round pre-half.
Even if this ruleset was adopted, the practice of doing two maps a week wouldn't need to be adopted. Though, as a player in only CEVO, I wouldn't be opposed to that. I can completely see why that'd be a nightmare for someone in ESEA and CEVO though.
So this team is in CEVO-O.
Scrimmed against this team yesterday (with two tryouts) and they were a solid team. They beat the crap out of us, at least.