I still love standin
Just sayin...
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SteamID64 | 76561197994150010 |
SteamID3 | [U:1:33884282] |
SteamID32 | STEAM_0:0:16942141 |
Country | Canada |
Signed Up | August 10, 2012 |
Last Posted | November 21, 2019 at 1:59 PM |
Posts | 680 (0.2 per day) |
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I still love standin
Just sayin...
BriskSo about them maps.
yes..?
Ideally, what I'd love to have is an invite division with a very low mortality rate. This would make the end of the season interesting for everyone. At this point, I'd be forced to move down teams from invite so even if they are out of the playoff hunt, they are still playing for their lives which makes for great games/storylines. I'm really happy with the newer batch of top IM/new Invite teams. They all strike me as teams that won't die just because they aren't top of their division. Invite looks like it's only a really good path.
Taggerungi'm thinking of going
Lan Theft p2
Killing steals Tagg's hats
I can see it now
Please, this is all you needed.
MGE: Shrugger, Lansky, b4nny, Killing
Also, if you're on a team that wants to play in invite and are not currently in invite, message me on steam. Don't expect me to pm every person that I hear a rumor about.
bmanI'm not try to bait out an argument here, I'm just a little confused about what point you are making here. The stability of IM is shaky right now, the lower tier teams break up and won't play because they are in over their head and the upper teams break up for a number of different reasons. In the case of most teams the reasons result from personality conflicts which are compounded by losing. If you narrow the skill level to more equal levels in a division, positive team building results would occur. A team that enters open together, makes it to im, and so on and so forth, has a better chance of NOT breaking up than a team of im players that just play with each other because there are no better options. Personality conflicts happen in all games, the biggest phenomena in tf2 is the mixing up of players every season. I'm just simply suggesting that a four division league might help lessen the extent of that problem.
In the end though, you are the captain of the ship, you make the tough decisions. It is futile for me to argue, so I will stop and understand the choice you make. I hope your announcement doesn't disappoint
and fyi, I do understand that the lack of numbers in tf2 really does limit the way you can design a league. It was more of a hypothetical solution than a practical one.
My point is that your assertion is wrong. Even teams that make it into playoffs die. It really has nothing to do with the system but more with this community's general mindset towards long term goals and team stability.
bmanCouldn't the stability of im be affected by the current layout?
Your team: http://play.esea.net/teams/46944
IM isn't stable enough for Main.
Sorry
mahh the classic "he won in mge so he is a better soldier" arguement
wheres killing?
Finally, my chance to go invite.
redbanKillingMangachuAny chance of tf2 having 9 teams in invite?
Think bigger ;)
TF2-Main confirmed
SaberKillingoh my god does this meanMangachuAny chance of tf2 having 9 teams in invite?
Think bigger ;)
that like
oh gosh oh gosh oh gosh
I had to try a lame cryptic message at some point in my career....
MangachuAny chance of tf2 having 9 teams in invite?
Think bigger ;)
I've been told that it should be fixed by tommorow
I was hoping it'd be harder than that.
Can I get an esea flag if I donate money to i49?
plis respond