reminder that rjn is a shill and you should take everything he says with a pinch of salt
Account Details | |
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SteamID64 | 76561198002155937 |
SteamID3 | [U:1:41890209] |
SteamID32 | STEAM_0:1:20945104 |
Country | England |
Signed Up | January 19, 2013 |
Last Posted | October 10, 2024 at 4:54 PM |
Posts | 498 (0.1 per day) |
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In-game Sensitivity | . |
Windows Sensitivity | . |
Raw Input | 1 |
DPI |
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Refresh Rate |
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Hardware Peripherals | |
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Mouse | . |
Keyboard | . |
Mousepad | . |
Headphones | . |
Monitor | . |
Rebitewater only
who eats mcdonalds in 2019
god i'm so fucking hungry can't wait to get home and eat this water
hey what happened to corn100
* Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Engineer
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Gunslinger / Minisentry
* Mini Sentries can now be repaired
* Mini Sentries can now be wrench construction boosted
Soldier
Cow Mangler 5000
* Removed: Cannot be Crit boosted
* Granted/earned Crits (e.g. Kritzkrieg) will be converted to Mini-Crits instead
Equalizer and Escape Plan
* Changed no healing penalty to 90% less healing from Medics while active
Spy
* Max speed increased to 320 (from 300)
* Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
* In the disguise menu, pressing 'reload' will also toggle the disguise team.
* While invisible, Spy receives 20% less damage from all damage sources
* While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
* Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)
Pyro
All Flamethrowers
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
* Medics hear a "healing interrupted" sound when this is happening to their heal target
Airblast
* Hit detection for both players and projectiles is now a consistent cone
* Aiming at a player's feet no longer misses!
* Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
* The target's existing velocity is no longer cancelled
* Players moving at the Pyro at great speed will be reflected away at great speed
* Players moving towards/away from the Pyro will experience less/more push force
* Airblast now causes target player to have reduced footing and air control for a short period
* No longer a flat stun
* Now factors in the upward angle of the airblast, rather than having a fixed upward force
* Total push force slightly increased
Medic
* Base
All Mediguns allow the Medic to match the speed of their heal target
* Medics now have slightly higher health regeneration when healing a hurt patient
Crusader's Crossbow
* Healing a player with an arrow now grants a small amount of ÜberCharge
* Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
* Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Heavy
All Miniguns
* Changes:
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
GrapeJuiceIIIyyyyyaaaaaoooooo eXtine here. idk what y'all are talking about but don't worry.
I wish y'all could be in Copenhagen right naow, cuz this is the best place to be when ESEA is Kill, with a bunch of fucking great Europenis playing fantastic TF2.
Step your game up NA.
https://imgur.com/a/e2ebJGK
the picture was the greatest twist in tftv history
Sherwoodfanyou call this industrial mass-produced garbage "ice cream"?
im getting the good stuff.
alright im still getting a fab tho
Chochyautist
u got vac banned like an hour ago be quiet
Silent Hill 2 is my favourite game ever. I generally can't stand to play horror games, but I beat it like 4-5 months ago and I'm still obsessed with how good it was
https://store.steampowered.com/app/824270/KovaaKs_FPS_Aim_Trainer/
epic necro for the -45% sale right now
it's by no means better than playing tf2 for improving your tf2 aim, but it's a tool that definitely has its uses - building confidence, mouse control, and isolating specific areas of your aim to improve on.
The way the scenarios are presented means that pretty much all new players will end up playing Tile Frenzy (or some derivative) which teaches you literally nothing about anything, so try these instead:
Bounce 180 (any and all variations of this are good)
Bounce 180 Tracking (same applies)
patTargetSwitch (+v2)
1wall5targets_pasu
Air
Ground Plaza
Close Fast Strafes Invincible (Shotgun if you hate yourself)
Close Long Strafes Invincible
would like to see some more tf2 players on the leaderboards!
holy shit u dont even have to hit them to hit them wtf totally epic new net config