CoD4 was actually a pretty successful eSports game, at least in Europe. It was a decent sized scene in the NA but it died rather quickly compared to EU, where I think it's still sort of alive.
Account Details | |
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SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
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Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
~obligatory post~
-1 60 FPS
Just kidding. But on the realsies, please have a crosshair next time. It's not a super necessary request, but I've had plenty of people tell me the same over the past couple years. The in-game volume seems a bit too low. That specifically is just my personal opinion. Don't use any color correction on Gullywash that saturates the shit out of the ground. It's ugly to look at. The color correction in general seems a bit too dark, which is more noticeable during the badlands valley clip.
Instead of using the "color corrector" plugin, use these plugins: levels, hsl adjust, and unsharp mask. Using these will adjust how your video looks visually while keeping the natural look of TF2. You can, after adding in these plugins and editing them to your taste, add in the color corrector plugin if you really want. You can still get good results without completely changing the colors of the video as long as it complements the game's natural colors.
http://www.youtube.com/watch?v=maV9FdV3OP0
This is what it looks like to use those plugins I named to you and without using the color correction plugin. You can tell it looks different than how TF2 normally looks, but it adds on to the game's natural colors.
The only other thing I have to point out is the lack of creative transitions for the clips where you cut to black then back to the clip. A lot of your other transitions are brilliant. And I get it, the cut to black transitions went with the song. This probably sounds weird coming from someone with absolutely no creativity in transitions, but take it how you want.
Overall, I actually enjoyed the video. I hope you take this criticism and use it as you see fit. Keep it up, you'll be a great video editor in no time!
Can SSD have more space than 120GB? Never had one, though I'm interested. I bothered getting a 1TB HDD though for video recording space.
Lighter gray for sure.
The rules are how they are because competitive TF2 grew to the state it's in today in a way that allowed the game to be fair/balanced and interesting to watch/play all while keeping the basic core idea of how the game should be played intact. By fair and balanced, I mean rules were placed so that players/teams aren't hindered and the only advantages/disadvantages players have are the team's skill and the individuals skill, though the latter matters less albeit still being a factor. You have rules such as what weapons are and aren't allowed that are also in place for this same reason. Why do you think Natascha was banned? Well, you know the answer to this. It's because it was an unfair and imbalanced weapon.
To further extend my point, I want to bring up one of the many arguments pub players give towards the general idea of competitive TF2: the lack of utilities being used more often. To summarize the argument, "The idea of competitive TF2 is boring to me because there are several classes that sit unused 90% of the time when it's a big part of the game." Remember when I said rules were made to help benefit the teams/players and make things as fair and balanced as far as we can currently see? How "fair" do you think it would be to, for example, run a starter pyro over a roaming soldier? How "fair" do you think it would be to run a starter sniper over a scout? It's not fair to the players in that situation when it highly hinders the player's potential. With sniper, you have so much more room for error when it comes down to shooting. And you hardly have any movement in comparison. And no pyro is consistent enough with airblast jumping, let alone able to land and actually do something useful. What pyro is going to do that just for a SMALL chance they'll pop/drop the medic? A roamer can easily do that for less health AND get out almost as easy. It's literally hindering the player's potential. Don't get me wrong, utilities have their usefulness, but only sometimes.
The match timer shouldn't be lowered. There's no reason. Just lower the round timer instead, which he also brings up. I'm not 100% for this change, but I'm not 100% against it. Decrease it by 25% (percentage changes depending on map) and adjust it as seen fit. It COULD make the game more fast paced, even tough compared to a lot of games, this game is already fast paced. It COULD also help with those silly stalemates. Maybe, maybe not. Either way, I wouldn't be against testing it, but it's more of a thing that I'd have to see how it plays out than go on and want it no matter what.
Only other problem I have left is not allowing the Dead Ringer. I get it, it's kind of a gay item. So is the Direct Hit and the Demoknight concept. I might be biased about those two though, I dunno. But the Dead Ringer has also positively changed how some maps are played under certain key (whether significant or small) situations. Fake sacrificing yourself for sticky traps on Gravelpit for example. I mean, it's not like by not doing it you're 90% going to drop someone because they walked into a trap, but why even chance it? I don't care if you have explosives to counter it.
His quest for change has a really good reason for it, but his the actions he wants to be made, in my opinion, are not so great.
This usually happens (fast forward/slow motion) if you use the wrong audio file in vdub.
Today I learned Doom was bigger than Windows.
http://www.youtube.com/watch?v=wSazQ0Nj1J4
My favorite "artsy" frag video.
quartzovIf the brightness is honestly hurting your eyes and you don't care for the website to look professional, you can always shift+alt+prtscrn and refresh.
now how do i turn it off never mind
Nobody wants to deal with him. It's not hard to understand.
I think my first actual match was in TWL or CEVO when they were both still serious leagues (CEVO before it died and was reborn). Not sure what map I played, team I was on or played against but I remember doing particularly well and was pretty happy about it.
Video games to some people are like sports to others in the sense that they're into it enough to buy tickets to watch if that's how it had to be.
You literally added in one line that I purposely removed because it doesn't matter what the other guy said. Congratulations.